My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Balloon P.E.K.K.A Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon P.E.K.K.A Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Minion Horde Balloon Inferno Dragon Lava Hound
Giant Snowball
Bomber Minions Minion Horde Balloon Inferno Dragon Lava Hound
Zap
Bomber Minions Minion Horde Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Bomber
The Log
Bomber
Earthquake
Bomber
Arrows
Bomber Minions Minion Horde Lava Hound
Royal Delivery
Bomber Minions Minion Horde Balloon P.E.K.K.A Inferno Dragon Lava Hound
Fireball
Bomber Minions Minion Horde Balloon Inferno Dragon Lava Hound
Poison
Bomber Minions Minion Horde Balloon Lava Hound
Lightning
Balloon Inferno Dragon
Rocket
Minion Horde Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Minions Inferno Dragon Minion Horde Balloon P.E.K.K.A Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Minions Inferno Dragon

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions P.E.K.K.A
Arrows
Balloon P.E.K.K.A Lava Hound
Minions
Lava Hound Bomber Balloon P.E.K.K.A Inferno Dragon
Minion Horde
Lava Hound
Balloon
Arrows Lava Hound Minions
P.E.K.K.A
Arrows Bomber Minions
Inferno Dragon
Lava Hound Minions
Lava Hound
Arrows Minions Minion Horde Balloon Inferno Dragon

Defense Synergies 0 3

Bomber
P.E.K.K.A
Arrows
P.E.K.K.A
Minions
P.E.K.K.A
Minion Horde
Balloon
P.E.K.K.A
Bomber Arrows Minions
Inferno Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Minion Horde
Minion Horde P.E.K.K.A Inferno Dragon Bomber Minions
Minion Horde P.E.K.K.A Bomber Minions Inferno Dragon
Minion Horde P.E.K.K.A Inferno Dragon Bomber Minions
Bomber Arrows P.E.K.K.A
Arrows Bomber Minions
Minions Minion Horde Inferno Dragon Arrows
Arrows P.E.K.K.A
Minion Horde P.E.K.K.A Inferno Dragon Minions
Bomber Minion Horde
Minions Minion Horde Bomber Arrows
Arrows Minions Minion Horde Inferno Dragon
Minion Horde P.E.K.K.A Bomber Minions
Bomber Arrows Minions Minion Horde P.E.K.K.A
P.E.K.K.A Inferno Dragon Minion Horde
Minion Horde P.E.K.K.A Inferno Dragon
Minion Horde Bomber Arrows Minions P.E.K.K.A
Arrows Bomber Minions Minion Horde
Arrows Bomber Minions Inferno Dragon
P.E.K.K.A Inferno Dragon
Bomber Arrows Minions Minion Horde P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Bomber Arrows Inferno Dragon
P.E.K.K.A Minions Minion Horde
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Inferno Dragon
Arrows Minions Minion Horde
P.E.K.K.A Minions Minion Horde
P.E.K.K.A Minion Horde Inferno Dragon
Minion Horde P.E.K.K.A Minions Inferno Dragon
P.E.K.K.A Minion Horde Inferno Dragon
P.E.K.K.A Inferno Dragon Minions Minion Horde
P.E.K.K.A Arrows
P.E.K.K.A Minion Horde
Bomber Minion Horde
Bomber Minions Minion Horde P.E.K.K.A Inferno Dragon
Arrows Minions Bomber Minion Horde P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows
Bomber Arrows Minion Horde
Arrows Minions Minion Horde
Bomber Arrows Minion Horde
Arrows
Arrows
Minions Minion Horde
Arrows Minion Horde
Arrows
Arrows Minions Minion Horde
Arrows
Bomber Arrows Minion Horde
Arrows Minion Horde
Arrows
Bomber Minions Minion Horde
Bomber Arrows
Bomber Arrows
Minions Minion Horde
Arrows
Arrows Minion Horde
Arrows Bomber
Minion Horde Inferno Dragon
Arrows
Arrows
Arrows
Arrows Minion Horde
Minions Minion Horde
Minion Horde
Bomber Arrows Minion Horde
Arrows Minion Horde
P.E.K.K.A Minion Horde
Arrows
Minion Horde Minions
Arrows
Arrows
Minion Horde
Arrows Bomber
Arrows
Minion Horde P.E.K.K.A
Minions Minion Horde

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