My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Balloon Electro Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon Lava Hound
Giant Snowball
Minions Baby Dragon Witch Balloon Lava Hound
Zap
Minions Witch Balloon Lava Hound
Barbarian Barrel
Witch Electro Wizard
The Log
Witch
Earthquake
Witch
Arrows
Minions Witch Lava Hound
Royal Delivery
Minions Baby Dragon Witch Balloon Electro Wizard Lava Hound
Fireball
Minions Baby Dragon Witch Balloon Electro Wizard Lava Hound
Poison
Minions Witch Balloon Electro Wizard Lava Hound
Lightning
Baby Dragon Witch Balloon Electro Wizard
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Tornado Baby Dragon Electro Wizard Witch Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Tornado Baby Dragon

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lava Hound
Minions
Lava Hound Baby Dragon Balloon
Tornado
Baby Dragon Witch Balloon
Baby Dragon
Tornado Lava Hound Minions Witch Balloon Electro Wizard
Witch
Tornado Baby Dragon Lava Hound
Balloon
Arrows Lava Hound Minions Tornado Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Balloon
Lava Hound
Arrows Minions Baby Dragon Balloon Witch

Defense Synergies 0 8

Arrows
Tornado
Minions
Baby Dragon Electro Wizard
Tornado
Arrows Baby Dragon Witch Electro Wizard
Baby Dragon
Minions Tornado Witch
Witch
Tornado Baby Dragon Electro Wizard
Balloon
Electro Wizard
Minions Tornado Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Baby Dragon Electro Wizard
Minions Witch Electro Wizard
Tornado Witch Minions Electro Wizard
Witch Minions Electro Wizard
Arrows Tornado
Arrows Tornado Minions Baby Dragon Electro Wizard
Minions Tornado Electro Wizard Arrows Baby Dragon Witch
Arrows Baby Dragon Electro Wizard
Witch Minions Tornado
Tornado Electro Wizard
Minions Witch Electro Wizard Arrows Tornado Baby Dragon
Arrows Minions Tornado Baby Dragon Witch Electro Wizard
Minions Witch Electro Wizard
Arrows Minions Tornado Baby Dragon Witch Electro Wizard
Electro Wizard
Tornado Electro Wizard
Arrows Minions Tornado Witch Electro Wizard
Arrows Minions Tornado Baby Dragon Witch Electro Wizard
Arrows Tornado Baby Dragon Witch Minions Electro Wizard
Tornado Electro Wizard
Arrows Minions Baby Dragon Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Electro Wizard
Electro Wizard Arrows Baby Dragon
Minions Witch Electro Wizard
Tornado Electro Wizard
Witch
Arrows Minions Tornado Baby Dragon Witch Electro Wizard
Minions Witch Electro Wizard
Electro Wizard Minions Tornado Baby Dragon Witch
Witch
Minions Witch
Arrows Tornado Electro Wizard
Witch
Baby Dragon Witch
Witch Electro Wizard Minions Tornado Baby Dragon
Arrows Minions Baby Dragon Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Tornado Baby Dragon Electro Wizard
Arrows Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Minions Tornado Baby Dragon Witch
Arrows Tornado Baby Dragon Witch
Arrows Tornado Baby Dragon
Arrows Tornado
Minions Tornado Electro Wizard
Arrows Tornado Electro Wizard
Arrows Tornado Baby Dragon
Baby Dragon
Arrows Minions Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows Tornado
Minions
Arrows Baby Dragon Electro Wizard
Arrows Tornado Baby Dragon Witch
Minions Baby Dragon
Arrows Tornado
Tornado
Arrows Baby Dragon
Arrows Tornado Baby Dragon Witch
Witch
Arrows Tornado Baby Dragon Witch Electro Wizard
Arrows Tornado Baby Dragon Witch
Arrows Tornado Baby Dragon
Arrows Tornado Baby Dragon Witch Electro Wizard
Electro Wizard Minions Witch
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Minions Witch
Arrows Tornado Baby Dragon Witch Electro Wizard
Arrows
Baby Dragon Electro Wizard
Arrows Baby Dragon
Arrows Tornado
Minions Tornado Baby Dragon Witch Electro Wizard
Tornado Witch Electro Wizard
Tornado Baby Dragon Witch Electro Wizard

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