My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Balloon Electro Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon Lava Hound
Giant Snowball
Minions Cannon Barbarians Baby Dragon Balloon Lava Hound
Zap
Minions Cannon Balloon Lava Hound
Barbarian Barrel
Cannon Barbarians Electro Wizard
The Log
Cannon Barbarians
Earthquake
Cannon Barbarians
Arrows
Minions Lava Hound
Royal Delivery
Minions Barbarians Baby Dragon Balloon Electro Wizard Lava Hound
Fireball
Minions Cannon Barbarians Baby Dragon Balloon Electro Wizard Lava Hound
Poison
Minions Cannon Barbarians Balloon Electro Wizard Lava Hound
Lightning
Cannon Baby Dragon Balloon Electro Wizard
Rocket
Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Cannon Baby Dragon Electro Wizard Barbarians Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Cannon Baby Dragon

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Electro Wizard Minions Baby Dragon Lava Hound
Minions
Lava Hound Zap Baby Dragon Balloon
Cannon
Barbarians
Balloon
Baby Dragon
Lava Hound Zap Minions Balloon Electro Wizard
Balloon
Zap Lava Hound Minions Barbarians Baby Dragon Electro Wizard
Electro Wizard
Zap Baby Dragon Balloon
Lava Hound
Minions Baby Dragon Balloon Zap

Defense Synergies 2 8

Zap
Cannon Electro Wizard Minions Barbarians Baby Dragon
Minions
Zap Cannon Baby Dragon Electro Wizard
Cannon
Zap Minions Baby Dragon Electro Wizard
Barbarians
Zap
Baby Dragon
Zap Minions Cannon
Balloon
Electro Wizard
Zap Minions Cannon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Baby Dragon Electro Wizard
Barbarians Zap Minions Cannon Electro Wizard
Cannon Barbarians Minions Electro Wizard
Cannon Barbarians Minions Electro Wizard
Barbarians
Zap Minions Cannon Baby Dragon Electro Wizard
Minions Electro Wizard Zap Cannon Baby Dragon
Zap Cannon Barbarians Baby Dragon Electro Wizard
Cannon Barbarians Minions
Cannon Barbarians Electro Wizard
Minions Barbarians Electro Wizard Zap Cannon Baby Dragon
Minions Zap Baby Dragon Electro Wizard
Cannon Barbarians Zap Minions Electro Wizard
Zap Minions Cannon Barbarians Baby Dragon Electro Wizard
Barbarians Cannon Electro Wizard
Barbarians Zap Cannon Electro Wizard
Barbarians Minions Cannon Electro Wizard
Cannon Zap Minions Barbarians Baby Dragon Electro Wizard
Zap Baby Dragon Minions Cannon Barbarians Electro Wizard
Barbarians Cannon Electro Wizard
Minions Cannon Barbarians Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Electro Wizard
Electro Wizard Zap Baby Dragon
Barbarians Zap Minions Electro Wizard
Zap Barbarians Electro Wizard
Barbarians Cannon
Zap Minions Baby Dragon Electro Wizard
Minions Barbarians Electro Wizard
Barbarians
Zap Electro Wizard Minions Barbarians Baby Dragon
Cannon Barbarians
Minions Barbarians
Zap Barbarians Electro Wizard
Barbarians Cannon
Cannon Barbarians Baby Dragon
Barbarians Electro Wizard Zap Minions Baby Dragon
Minions Zap Cannon Barbarians Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon Electro Wizard
Baby Dragon
Barbarians
Zap Baby Dragon
Zap Minions Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap
Minions Electro Wizard
Zap Electro Wizard
Zap Baby Dragon
Baby Dragon
Minions Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Minions
Zap Baby Dragon Electro Wizard
Zap Baby Dragon
Minions Baby Dragon
Zap Barbarians Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Electro Wizard
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Electro Wizard
Zap Electro Wizard Minions
Zap
Zap Electro Wizard
Zap Electro Wizard Minions Barbarians
Zap Baby Dragon Electro Wizard
Baby Dragon Electro Wizard
Zap Baby Dragon
Zap
Zap Minions Baby Dragon Electro Wizard
Zap Electro Wizard
Zap Baby Dragon Electro Wizard

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