My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Baby Dragon Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Night Witch Lava Hound
Giant Snowball
Bats Minions Baby Dragon Night Witch Lava Hound
Zap
Bats Minions Night Witch Lava Hound
Barbarian Barrel
Night Witch
The Log
Earthquake
Arrows
Bats Minions Night Witch Lava Hound
Royal Delivery
Bats Minions Baby Dragon Night Witch Lava Hound
Fireball
Minions Baby Dragon Night Witch Lava Hound
Poison
Bats Minions Night Witch Lava Hound
Lightning
Baby Dragon Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Freeze Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Barbarian Barrel Minions Baby Dragon Freeze Night Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Barbarian Barrel Minions

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Zap Minions Barbarian Barrel Baby Dragon
Zap
Bats Minions Barbarian Barrel Baby Dragon Freeze Night Witch Lava Hound
Minions
Lava Hound Bats Zap Barbarian Barrel Baby Dragon
Barbarian Barrel
Bats Zap Minions Baby Dragon Lava Hound
Baby Dragon
Lava Hound Bats Zap Minions Barbarian Barrel
Freeze
Zap
Night Witch
Zap Lava Hound
Lava Hound
Bats Minions Baby Dragon Zap Barbarian Barrel Night Witch

Defense Synergies 0 14

Bats
Zap Minions Barbarian Barrel Baby Dragon Freeze
Zap
Bats Minions Barbarian Barrel Baby Dragon Night Witch
Minions
Bats Zap Barbarian Barrel Baby Dragon Freeze
Barbarian Barrel
Bats Zap Minions Baby Dragon Night Witch
Baby Dragon
Bats Zap Minions Barbarian Barrel
Freeze
Bats Minions
Night Witch
Zap Barbarian Barrel
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Barbarian Barrel Baby Dragon
Bats Zap Minions Night Witch
Bats Minions Freeze Night Witch
Night Witch Bats Minions
Barbarian Barrel
Barbarian Barrel Freeze Bats Zap Minions Baby Dragon Night Witch
Bats Minions Zap Baby Dragon Freeze Night Witch
Zap Barbarian Barrel Baby Dragon
Minions Night Witch
Barbarian Barrel Night Witch
Bats Minions Zap Barbarian Barrel Baby Dragon Freeze Night Witch
Minions Bats Zap Baby Dragon Night Witch
Night Witch Bats Zap Minions Freeze
Bats Zap Minions Barbarian Barrel Baby Dragon Freeze Night Witch
Zap Freeze
Bats Minions Night Witch
Bats Zap Minions Barbarian Barrel Baby Dragon Night Witch
Zap Barbarian Barrel Baby Dragon Freeze Bats Minions
Bats Minions Barbarian Barrel Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Barbarian Barrel
Zap Barbarian Barrel Baby Dragon
Bats Zap Minions
Bats Zap Barbarian Barrel Night Witch
Night Witch
Bats Zap Minions Baby Dragon Freeze
Bats Minions Night Witch
Zap Freeze Bats Minions Barbarian Barrel Baby Dragon
Bats Minions
Zap
Night Witch
Baby Dragon
Bats Zap Minions Barbarian Barrel Baby Dragon Freeze Night Witch
Bats Minions Zap Barbarian Barrel Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Baby Dragon Freeze
Zap Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Freeze
Zap Barbarian Barrel Baby Dragon
Bats Zap Minions Baby Dragon Freeze
Baby Dragon
Zap Barbarian Barrel Baby Dragon Freeze
Zap
Bats Minions Night Witch
Zap Barbarian Barrel
Zap Baby Dragon
Barbarian Barrel Baby Dragon
Minions Barbarian Barrel Baby Dragon Freeze
Zap Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Freeze
Bats Minions Night Witch
Zap Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon
Minions Baby Dragon Night Witch
Zap Barbarian Barrel Baby Dragon
Zap Freeze Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon
Zap Baby Dragon
Zap Barbarian Barrel Baby Dragon
Bats Zap Baby Dragon Night Witch
Zap Bats Minions Freeze
Night Witch
Zap Night Witch
Zap Freeze
Zap Bats Minions Barbarian Barrel Freeze Night Witch
Zap Baby Dragon
Freeze
Barbarian Barrel
Baby Dragon
Zap Baby Dragon
Zap
Zap Bats Minions Baby Dragon Freeze
Bats Zap
Zap Barbarian Barrel Baby Dragon Freeze

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: