My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Lava Hound
Giant Snowball
Cannon Barbarians Minion Horde Musketeer Hog Rider Baby Dragon Lava Hound
Zap
Cannon Minion Horde Lava Hound
Barbarian Barrel
Cannon Barbarians Musketeer
The Log
Cannon Barbarians Musketeer Hog Rider
Earthquake
Cannon Barbarians Hog Rider
Arrows
Minion Horde Lava Hound
Royal Delivery
Barbarians Minion Horde Musketeer Hog Rider Baby Dragon Lava Hound
Fireball
Cannon Barbarians Minion Horde Musketeer Hog Rider Baby Dragon Lava Hound
Poison
Cannon Barbarians Minion Horde Musketeer Lava Hound
Lightning
Cannon Musketeer Baby Dragon
Rocket
Barbarians Minion Horde Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Musketeer Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Musketeer Hog Rider Baby Dragon Barbarians Minion Horde Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Cannon Musketeer Hog Rider

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Lava Hound
Cannon
Barbarians
Hog Rider
Minion Horde
Lava Hound Hog Rider
Musketeer
Hog Rider Baby Dragon
Hog Rider
Arrows Musketeer Barbarians Minion Horde Baby Dragon
Baby Dragon
Lava Hound Musketeer Hog Rider
Lava Hound
Arrows Minion Horde Baby Dragon

Defense Synergies 1 5

Arrows
Cannon Barbarians
Cannon
Musketeer Arrows Baby Dragon
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians
Musketeer
Cannon Baby Dragon
Hog Rider
Baby Dragon
Cannon Musketeer
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Minion Horde Musketeer Baby Dragon
Barbarians Minion Horde Cannon Musketeer
Cannon Barbarians Minion Horde Musketeer
Cannon Barbarians Minion Horde Musketeer
Arrows Barbarians
Arrows Cannon Musketeer Baby Dragon
Minion Horde Musketeer Arrows Cannon Baby Dragon
Arrows Cannon Barbarians Musketeer Baby Dragon
Cannon Barbarians Minion Horde Musketeer
Cannon Barbarians Minion Horde Musketeer
Barbarians Minion Horde Arrows Cannon Musketeer Baby Dragon
Arrows Minion Horde Musketeer Baby Dragon
Cannon Barbarians Minion Horde Musketeer
Arrows Cannon Barbarians Minion Horde Baby Dragon
Barbarians Cannon Minion Horde
Barbarians Minion Horde Cannon
Barbarians Minion Horde Arrows Cannon Musketeer
Arrows Cannon Barbarians Minion Horde Musketeer Baby Dragon
Arrows Baby Dragon Cannon Barbarians Musketeer
Barbarians Cannon Musketeer
Arrows Cannon Barbarians Minion Horde Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Arrows Musketeer Baby Dragon
Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer
Barbarians Cannon Minion Horde Musketeer
Arrows Minion Horde Musketeer Baby Dragon
Barbarians Minion Horde Musketeer
Barbarians Minion Horde
Minion Horde Barbarians Baby Dragon
Cannon Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer
Arrows Barbarians
Barbarians Cannon Minion Horde
Cannon Barbarians Minion Horde Musketeer Baby Dragon
Barbarians Minion Horde Musketeer Baby Dragon
Arrows Cannon Barbarians Minion Horde Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Barbarians Musketeer
Arrows Minion Horde Baby Dragon
Arrows Minion Horde Musketeer Baby Dragon
Arrows Minion Horde Musketeer Baby Dragon
Arrows Baby Dragon
Arrows
Minion Horde Musketeer
Arrows Minion Horde Musketeer
Arrows Musketeer Baby Dragon
Musketeer Baby Dragon
Arrows Minion Horde Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Minion Horde Musketeer Baby Dragon
Arrows Minion Horde Musketeer Baby Dragon
Arrows
Minion Horde
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Minion Horde Musketeer Baby Dragon
Arrows
Musketeer
Arrows Barbarians Minion Horde Musketeer Baby Dragon
Arrows Baby Dragon
Minion Horde
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Minion Horde Musketeer Baby Dragon
Minion Horde Musketeer
Minion Horde
Arrows Minion Horde Musketeer
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Barbarians Musketeer
Arrows Musketeer Baby Dragon
Arrows
Minion Horde Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows
Minion Horde Musketeer
Minion Horde Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon

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