My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Baby Dragon Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Clone Lava Hound
Giant Snowball
Bats Musketeer Guards Clone Baby Dragon Lumberjack Lava Hound
Zap
Bats Guards Clone Lava Hound
Barbarian Barrel
Musketeer Guards Clone Lumberjack
The Log
Musketeer Guards Clone Lumberjack
Earthquake
Guards Clone
Arrows
Bats Guards Clone Lava Hound
Royal Delivery
Bats Musketeer Guards Clone Baby Dragon Lumberjack Lava Hound
Fireball
Musketeer Clone Baby Dragon Lumberjack Lava Hound
Poison
Bats Musketeer Guards Clone Lava Hound
Lightning
Musketeer Baby Dragon Lumberjack
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Clone Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Guards Clone Musketeer Baby Dragon Lumberjack Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Guards Clone

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Clone Baby Dragon Lumberjack
Arrows
Lava Hound Lumberjack
Musketeer
Baby Dragon Lumberjack
Guards
Clone Lumberjack Lava Hound
Clone
Lava Hound Bats Guards Baby Dragon Lumberjack
Baby Dragon
Lava Hound Bats Musketeer Clone Lumberjack
Lumberjack
Bats Arrows Musketeer Guards Clone Baby Dragon Lava Hound
Lava Hound
Bats Arrows Clone Baby Dragon Guards Lumberjack

Defense Synergies 2 8

Bats
Musketeer Baby Dragon Lumberjack
Arrows
Lumberjack
Musketeer
Guards Lumberjack Bats Baby Dragon
Guards
Musketeer Baby Dragon Lumberjack
Clone
Baby Dragon
Bats Musketeer Guards Lumberjack
Lumberjack
Musketeer Bats Arrows Guards Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Baby Dragon
Lumberjack Bats Musketeer
Lumberjack Bats Musketeer
Lumberjack Bats Musketeer Guards
Arrows Lumberjack
Arrows Bats Musketeer Guards Baby Dragon Lumberjack
Bats Musketeer Arrows Baby Dragon
Arrows Musketeer Baby Dragon
Musketeer Lumberjack
Guards Musketeer Lumberjack
Bats Guards Arrows Musketeer Baby Dragon Lumberjack
Arrows Musketeer Bats Baby Dragon
Lumberjack Bats Musketeer Guards
Bats Arrows Guards Baby Dragon Lumberjack
Lumberjack
Lumberjack
Bats Arrows Musketeer Lumberjack
Arrows Bats Musketeer Guards Baby Dragon Lumberjack
Arrows Baby Dragon Bats Musketeer Guards Lumberjack
Musketeer Lumberjack
Bats Arrows Musketeer Guards Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack
Arrows Musketeer Baby Dragon Lumberjack
Guards Lumberjack Bats Musketeer
Guards Lumberjack Bats Musketeer
Musketeer Guards Lumberjack
Arrows Bats Musketeer Baby Dragon
Guards Bats Musketeer Lumberjack
Lumberjack
Bats Baby Dragon
Musketeer Guards
Bats Musketeer Guards Lumberjack
Arrows Guards
Guards Lumberjack
Musketeer Baby Dragon
Guards Bats Musketeer Baby Dragon Lumberjack
Bats Arrows Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Guards Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows Musketeer Guards
Arrows Baby Dragon
Arrows Bats Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows
Bats Musketeer Guards Lumberjack
Arrows Musketeer
Arrows Musketeer Baby Dragon
Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows
Bats
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Musketeer Baby Dragon
Arrows
Musketeer
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Bats Arrows Musketeer Baby Dragon
Bats Musketeer Guards
Arrows Musketeer
Arrows
Arrows
Bats Musketeer Guards
Arrows Musketeer Baby Dragon
Arrows
Musketeer Baby Dragon Lumberjack
Arrows Musketeer Baby Dragon
Arrows
Musketeer
Bats Musketeer Guards Baby Dragon
Bats Musketeer
Musketeer Baby Dragon

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