My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Musketeer Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Baby Dragon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Baby Dragon Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Inferno Dragon Lava Hound
Giant Snowball
Spear Goblins Minions Musketeer Baby Dragon Inferno Dragon Lava Hound
Zap
Spear Goblins Minions Inferno Dragon Lava Hound
Barbarian Barrel
Spear Goblins Musketeer
The Log
Spear Goblins Musketeer
Earthquake
Spear Goblins
Arrows
Spear Goblins Minions Lava Hound
Royal Delivery
Spear Goblins Minions Musketeer Baby Dragon Inferno Dragon Lava Hound
Fireball
Minions Musketeer Baby Dragon Inferno Dragon Lava Hound
Poison
Spear Goblins Minions Musketeer Lava Hound
Lightning
Musketeer Baby Dragon Inferno Dragon
Rocket
Musketeer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Minions Fireball Musketeer Baby Dragon Inferno Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Arrows Minions Fireball

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Baby Dragon Inferno Dragon
Arrows
Fireball Lava Hound
Minions
Lava Hound Baby Dragon Inferno Dragon
Fireball
Arrows Lava Hound Baby Dragon
Musketeer
Baby Dragon
Baby Dragon
Lava Hound Spear Goblins Minions Fireball Musketeer Inferno Dragon
Inferno Dragon
Lava Hound Spear Goblins Minions Baby Dragon
Lava Hound
Arrows Minions Fireball Baby Dragon Inferno Dragon

Defense Synergies 0 11

Spear Goblins
Arrows Minions Musketeer Baby Dragon Inferno Dragon
Arrows
Spear Goblins Fireball
Minions
Spear Goblins Musketeer Baby Dragon
Fireball
Arrows Musketeer
Musketeer
Spear Goblins Minions Fireball Baby Dragon
Baby Dragon
Spear Goblins Minions Musketeer Inferno Dragon
Inferno Dragon
Spear Goblins Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Fireball Musketeer Baby Dragon
Inferno Dragon Minions Musketeer
Minions Musketeer Inferno Dragon
Inferno Dragon Minions Musketeer
Arrows Fireball
Arrows Fireball Spear Goblins Minions Musketeer Baby Dragon
Minions Musketeer Inferno Dragon Spear Goblins Arrows Fireball Baby Dragon
Arrows Fireball Musketeer Baby Dragon
Inferno Dragon Minions Musketeer
Spear Goblins Musketeer
Minions Spear Goblins Arrows Fireball Musketeer Baby Dragon
Arrows Minions Musketeer Inferno Dragon Spear Goblins Fireball Baby Dragon
Minions Fireball Musketeer
Fireball Arrows Minions Baby Dragon
Inferno Dragon
Fireball Inferno Dragon
Arrows Minions Fireball Musketeer
Arrows Fireball Spear Goblins Minions Musketeer Baby Dragon
Arrows Baby Dragon Spear Goblins Minions Fireball Musketeer Inferno Dragon
Musketeer Inferno Dragon
Spear Goblins Arrows Minions Fireball Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball
Fireball Arrows Musketeer Baby Dragon Inferno Dragon
Spear Goblins Minions Musketeer
Fireball Musketeer
Musketeer Inferno Dragon
Arrows Fireball Minions Musketeer Baby Dragon
Spear Goblins Minions Fireball Musketeer
Inferno Dragon
Spear Goblins Minions Fireball Baby Dragon Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Minions Musketeer
Arrows Fireball
Fireball
Fireball Musketeer Baby Dragon
Spear Goblins Minions Fireball Musketeer Baby Dragon Inferno Dragon
Arrows Minions Fireball Musketeer Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Baby Dragon
Arrows Fireball Musketeer Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Musketeer
Fireball Arrows Baby Dragon
Arrows Fireball Spear Goblins Minions Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Minions Fireball Musketeer
Arrows Fireball Musketeer
Fireball Arrows Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Arrows Minions Fireball Musketeer Baby Dragon
Arrows Fireball Musketeer Baby Dragon
Spear Goblins Arrows Fireball Musketeer Baby Dragon
Arrows Fireball Musketeer Baby Dragon
Arrows Fireball
Minions
Arrows Fireball Musketeer Baby Dragon
Arrows Fireball Baby Dragon
Minions Fireball Musketeer Baby Dragon
Arrows Fireball
Musketeer
Arrows Fireball Musketeer Baby Dragon
Arrows Fireball Baby Dragon
Inferno Dragon
Arrows Fireball Musketeer Baby Dragon
Fireball Arrows Musketeer Baby Dragon
Fireball Arrows Musketeer Baby Dragon
Arrows Fireball Musketeer Baby Dragon
Minions Fireball Musketeer
Fireball
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Spear Goblins Minions Fireball Musketeer
Fireball Arrows Musketeer Baby Dragon
Arrows Fireball
Fireball Musketeer Baby Dragon
Arrows Fireball Musketeer Baby Dragon
Arrows Fireball
Musketeer
Minions Fireball Musketeer Baby Dragon
Fireball Musketeer
Fireball Musketeer Baby Dragon

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