My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Hut Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner Inferno Dragon Lava Hound
Giant Snowball
Musketeer Goblin Hut Guards Miner Inferno Dragon Lava Hound
Zap
Goblin Hut Guards Inferno Dragon Lava Hound
Barbarian Barrel
Musketeer Goblin Hut Guards
The Log
Musketeer Goblin Hut Guards
Earthquake
Goblin Hut Guards
Arrows
Goblin Hut Guards Lava Hound
Royal Delivery
Musketeer Goblin Hut Guards Miner Inferno Dragon Lava Hound
Fireball
Musketeer Goblin Hut Inferno Dragon Lava Hound
Poison
Musketeer Goblin Hut Guards Lava Hound
Lightning
Musketeer Goblin Hut Inferno Dragon
Rocket
Musketeer Goblin Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Miner Fireball Musketeer Inferno Dragon Goblin Hut Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Guards Miner Fireball

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Lava Hound Miner
Fireball
Arrows Lava Hound Miner
Musketeer
Goblin Hut Miner
Goblin Hut
Musketeer Miner Lava Hound
Guards
Miner Lava Hound
Miner
Guards Lava Hound Arrows Fireball Musketeer Goblin Hut Inferno Dragon
Inferno Dragon
Lava Hound Miner
Lava Hound
Arrows Fireball Miner Inferno Dragon Goblin Hut Guards

Defense Synergies 1 7

Arrows
Fireball Goblin Hut
Fireball
Arrows Musketeer Goblin Hut Miner
Musketeer
Guards Fireball Goblin Hut Miner
Goblin Hut
Arrows Fireball Musketeer
Guards
Musketeer
Miner
Fireball Musketeer
Inferno Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Goblin Hut
Inferno Dragon Musketeer Goblin Hut
Goblin Hut Musketeer Inferno Dragon
Goblin Hut Inferno Dragon Musketeer Guards
Arrows Fireball
Arrows Fireball Musketeer Guards
Musketeer Inferno Dragon Arrows Fireball Goblin Hut
Arrows Fireball Musketeer
Inferno Dragon Musketeer Goblin Hut
Guards Musketeer Miner
Guards Arrows Fireball Musketeer Goblin Hut
Arrows Musketeer Inferno Dragon Fireball Goblin Hut
Goblin Hut Fireball Musketeer Guards
Fireball Arrows Goblin Hut Guards
Inferno Dragon Goblin Hut
Fireball Goblin Hut Inferno Dragon
Arrows Fireball Musketeer Goblin Hut
Arrows Fireball Musketeer Goblin Hut Guards
Arrows Fireball Musketeer Goblin Hut Guards Inferno Dragon
Musketeer Goblin Hut Inferno Dragon
Arrows Fireball Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Goblin Hut
Fireball Arrows Musketeer Miner Inferno Dragon
Guards Musketeer Goblin Hut
Guards Fireball Musketeer
Musketeer Goblin Hut Guards Inferno Dragon
Arrows Fireball Musketeer Goblin Hut
Guards Fireball Musketeer Goblin Hut
Inferno Dragon
Fireball Goblin Hut Inferno Dragon
Musketeer Goblin Hut Guards Inferno Dragon
Inferno Dragon Musketeer Goblin Hut Guards
Arrows Fireball Guards
Fireball Guards
Fireball Musketeer
Goblin Hut Guards Fireball Musketeer Inferno Dragon
Arrows Fireball Musketeer Goblin Hut Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Guards
Arrows Fireball Musketeer Miner
Arrows Fireball Goblin Hut Miner
Arrows Fireball Musketeer Guards
Fireball Arrows
Arrows Fireball Musketeer
Arrows Musketeer
Arrows Fireball
Arrows Fireball Miner
Fireball Musketeer Guards
Miner Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Musketeer Goblin Hut Miner
Arrows Fireball Musketeer
Arrows Fireball Musketeer Goblin Hut
Arrows Fireball Musketeer Goblin Hut
Arrows Fireball Musketeer Goblin Hut
Arrows Fireball
Arrows Fireball Musketeer
Arrows Fireball Miner
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Inferno Dragon
Arrows Fireball Miner Musketeer
Fireball Arrows Musketeer Miner
Fireball Miner Arrows Musketeer
Arrows Fireball Musketeer
Fireball Musketeer Goblin Hut Guards
Fireball
Arrows Fireball Musketeer Miner
Arrows Fireball
Arrows Fireball
Fireball Musketeer Goblin Hut Guards
Fireball Arrows Musketeer
Arrows Fireball
Fireball Miner Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Musketeer
Fireball Musketeer Guards
Fireball Musketeer
Fireball Musketeer Miner

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