My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Mega Minion Princess Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Princess Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Miner Lava Hound
Giant Snowball
Minions Barbarians Tombstone Mega Minion Miner Princess Lava Hound
Zap
Minions Tombstone Princess Lava Hound
Barbarian Barrel
Barbarians Tombstone Princess
The Log
Barbarians Tombstone Princess
Earthquake
Barbarians Tombstone
Arrows
Minions Tombstone Princess Lava Hound
Royal Delivery
Minions Barbarians Mega Minion Miner Princess Lava Hound
Fireball
Minions Barbarians Tombstone Mega Minion Princess Lava Hound
Poison
Minions Barbarians Tombstone Mega Minion Princess Lava Hound
Lightning
Tombstone Mega Minion
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mega Minion Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Tombstone Mega Minion Miner Princess Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Tombstone Mega Minion

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lava Hound Mega Minion Miner
Minions
Miner Lava Hound
Barbarians
Tombstone
Mega Minion
Lava Hound Arrows Miner
Miner
Minions Lava Hound Arrows Mega Minion
Princess
Lava Hound
Arrows Minions Mega Minion Miner

Defense Synergies 0 7

Arrows
Barbarians Tombstone Mega Minion
Minions
Tombstone
Barbarians
Arrows
Tombstone
Arrows Minions Mega Minion
Mega Minion
Arrows Tombstone Miner Princess
Miner
Mega Minion
Princess
Mega Minion
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tombstone Mega Minion
Barbarians Minions Tombstone Mega Minion
Barbarians Minions Tombstone Mega Minion
Barbarians Minions Tombstone Mega Minion
Arrows Barbarians Tombstone Princess
Arrows Minions Mega Minion
Minions Mega Minion Arrows Tombstone Princess
Arrows Barbarians
Barbarians Minions Tombstone Princess
Barbarians Miner
Minions Barbarians Arrows Tombstone Mega Minion Princess
Arrows Minions Mega Minion Princess
Barbarians Tombstone Minions
Arrows Minions Barbarians Tombstone Mega Minion Princess
Barbarians Tombstone
Barbarians
Barbarians Arrows Minions Tombstone
Arrows Tombstone Minions Barbarians Mega Minion
Arrows Minions Barbarians Tombstone Mega Minion Princess
Barbarians
Arrows Minions Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tombstone
Arrows Mega Minion Miner
Barbarians Tombstone Minions
Barbarians
Barbarians Tombstone
Arrows Minions Princess
Minions Barbarians Tombstone Mega Minion
Barbarians
Minions Barbarians Tombstone Mega Minion
Barbarians Tombstone Mega Minion
Minions Barbarians Tombstone Mega Minion
Arrows Barbarians
Barbarians Tombstone
Barbarians Princess
Barbarians Tombstone Minions Mega Minion
Arrows Minions Barbarians Mega Minion Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Miner Princess
Arrows Miner
Arrows Barbarians
Arrows
Arrows Minions Mega Minion Princess
Arrows Princess
Arrows Princess
Arrows Miner
Minions
Miner Arrows Princess
Arrows Princess
Miner Princess
Arrows Minions Princess
Princess Arrows
Arrows Princess
Arrows Princess
Arrows
Minions
Arrows Mega Minion Princess
Arrows Miner Princess
Minions
Arrows Princess
Arrows Barbarians
Arrows Princess
Mega Minion
Arrows Miner Princess
Arrows Miner Princess
Miner Arrows
Arrows Princess
Minions Mega Minion
Mega Minion
Arrows Miner
Arrows Princess
Arrows Princess
Minions Barbarians Tombstone Princess
Arrows Mega Minion Princess
Arrows
Miner Mega Minion Princess
Arrows Princess
Arrows
Mega Minion
Minions Princess
Princess
Miner Princess

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