My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Mega Minion Valkyrie Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Lava Hound
Giant Snowball
Minions Tombstone Mega Minion Lava Hound
Zap
Minions Tombstone Lava Hound
Barbarian Barrel
Tombstone Valkyrie Wizard
The Log
Tombstone
Earthquake
Tombstone
Arrows
Minions Tombstone Lava Hound
Royal Delivery
Minions Mega Minion Valkyrie Wizard Lava Hound
Fireball
Minions Tombstone Mega Minion Wizard Lava Hound
Poison
Minions Tombstone Mega Minion Wizard Lava Hound
Lightning
Tombstone Mega Minion Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mega Minion Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Tombstone Mega Minion Fireball Valkyrie Wizard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Tombstone Mega Minion

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Lava Hound Mega Minion
Minions
Lava Hound Valkyrie
Tombstone
Mega Minion
Lava Hound Arrows Fireball Valkyrie
Fireball
Arrows Lava Hound Mega Minion
Valkyrie
Minions Mega Minion Wizard
Wizard
Valkyrie
Lava Hound
Arrows Minions Mega Minion Fireball

Defense Synergies 1 12

Arrows
Tombstone Mega Minion Fireball Valkyrie
Minions
Valkyrie Tombstone
Tombstone
Arrows Minions Mega Minion Fireball Wizard
Mega Minion
Arrows Tombstone Valkyrie Wizard
Fireball
Arrows Tombstone Valkyrie
Valkyrie
Minions Arrows Mega Minion Fireball Wizard
Wizard
Tombstone Mega Minion Valkyrie
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tombstone Mega Minion Fireball Valkyrie Wizard
Minions Tombstone Mega Minion Valkyrie
Minions Tombstone Mega Minion Valkyrie
Minions Tombstone Mega Minion Valkyrie
Arrows Tombstone Fireball Valkyrie
Arrows Fireball Minions Mega Minion Valkyrie
Minions Mega Minion Arrows Tombstone Fireball Wizard
Arrows Fireball Valkyrie
Minions Tombstone
Valkyrie
Minions Valkyrie Arrows Tombstone Mega Minion Fireball Wizard
Arrows Minions Mega Minion Fireball Wizard
Tombstone Minions Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Arrows Minions Tombstone Mega Minion
Tombstone
Fireball
Wizard Arrows Minions Tombstone Fireball Valkyrie
Arrows Tombstone Fireball Minions Mega Minion Valkyrie Wizard
Arrows Valkyrie Wizard Minions Tombstone Mega Minion Fireball
Valkyrie Wizard Arrows Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tombstone Fireball
Fireball Arrows Mega Minion Valkyrie Wizard
Tombstone Minions Valkyrie
Valkyrie Fireball
Tombstone Valkyrie
Arrows Fireball Wizard Minions
Minions Tombstone Mega Minion Fireball Valkyrie
Valkyrie
Minions Tombstone Mega Minion Fireball Valkyrie
Tombstone Mega Minion
Minions Tombstone Mega Minion Valkyrie
Arrows Fireball Valkyrie
Tombstone Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Tombstone Minions Mega Minion Fireball Valkyrie
Arrows Minions Valkyrie Mega Minion Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Wizard Arrows Valkyrie
Arrows Fireball Wizard Minions Mega Minion
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Minions Fireball
Arrows Fireball Valkyrie Wizard
Fireball Arrows Wizard
Fireball
Arrows Minions Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Minions
Arrows Mega Minion Fireball Wizard
Arrows Fireball Valkyrie Wizard
Minions Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Valkyrie Wizard
Mega Minion
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Arrows Fireball Wizard
Minions Mega Minion Fireball Wizard
Mega Minion Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Minions Tombstone Fireball
Fireball Arrows Mega Minion Wizard
Arrows Fireball
Fireball Mega Minion Valkyrie Wizard
Arrows Fireball Wizard
Arrows Fireball
Mega Minion
Minions Fireball
Fireball
Fireball

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