My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Elixir Collector Three Musketeers Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Three Musketeers Lava Hound
Giant Snowball
Bats Archers Goblin Gang Three Musketeers Lava Hound
Zap
Bats Archers Goblin Gang Three Musketeers Lava Hound
Barbarian Barrel
Archers Goblin Gang Three Musketeers
The Log
Archers Goblin Gang Three Musketeers
Earthquake
Archers Goblin Gang Elixir Collector
Arrows
Bats Archers Goblin Gang Lava Hound
Royal Delivery
Bats Archers Goblin Gang Three Musketeers Lava Hound
Fireball
Archers Goblin Gang Elixir Collector Three Musketeers Lava Hound
Poison
Bats Archers Goblin Gang Elixir Collector Three Musketeers Lava Hound
Lightning
Elixir Collector Three Musketeers
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector Rage Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Archers Goblin Gang Tornado Elixir Collector Lava Hound Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Archers Goblin Gang

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Rage
Archers
Lava Hound
Goblin Gang
Three Musketeers Lava Hound
Elixir Collector
Three Musketeers
Goblin Gang Rage Tornado
Rage
Bats Three Musketeers
Tornado
Three Musketeers
Lava Hound
Bats Archers Goblin Gang

Defense Synergies 0 3

Bats
Archers
Goblin Gang Tornado
Goblin Gang
Archers
Elixir Collector
Three Musketeers
Tornado
Rage
Tornado
Archers Three Musketeers
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bats Goblin Gang Three Musketeers
Goblin Gang Three Musketeers Tornado Bats Archers
Three Musketeers Bats Goblin Gang
Tornado
Goblin Gang Tornado Bats Archers
Bats Three Musketeers Tornado Archers Goblin Gang
Three Musketeers Goblin Gang Tornado
Goblin Gang Tornado Archers
Bats Archers Goblin Gang Tornado
Three Musketeers Bats Archers Goblin Gang Tornado
Bats Goblin Gang Three Musketeers
Three Musketeers Bats Goblin Gang Tornado
Goblin Gang Three Musketeers
Tornado Goblin Gang Three Musketeers
Three Musketeers Bats Goblin Gang Tornado
Bats Archers Goblin Gang Three Musketeers Tornado
Tornado Bats Archers
Three Musketeers Tornado
Goblin Gang Bats Archers

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers
Archers Goblin Gang
Goblin Gang Bats
Goblin Gang Bats Tornado
Goblin Gang Three Musketeers
Bats Archers Goblin Gang Three Musketeers Tornado
Goblin Gang Bats Archers
Bats Tornado
Goblin Gang Three Musketeers
Bats
Tornado
Goblin Gang Three Musketeers
Archers Three Musketeers
Goblin Gang Bats Archers Three Musketeers Tornado
Bats Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado
Bats Tornado
Archers Tornado
Tornado
Tornado
Bats Goblin Gang Three Musketeers Tornado
Tornado
Archers Tornado
Three Musketeers
Three Musketeers
Three Musketeers
Three Musketeers Tornado
Bats
Archers Three Musketeers
Tornado
Tornado
Tornado
Tornado
Tornado
Tornado
Tornado
Bats Archers Tornado
Bats
Bats Archers Goblin Gang
Archers Three Musketeers Tornado
Goblin Gang Three Musketeers
Tornado
Three Musketeers
Bats Goblin Gang Tornado
Bats Tornado
Tornado

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