My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Fire Spirit Bats Hog Rider Witch
Zap
Fire Spirit Bats Witch
Barbarian Barrel
Fire Spirit Knight Witch Electro Wizard
The Log
Fire Spirit Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Fire Spirit Bats Witch
Royal Delivery
Fire Spirit Bats Knight Hog Rider Witch Electro Wizard
Fireball
Hog Rider Witch Electro Wizard
Poison
Bats Witch Electro Wizard
Lightning
Knight Witch Electro Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Knight Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Knight Hog Rider Electro Wizard Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Knight

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight
Bats
Knight Hog Rider
Knight
Bats Hog Rider Fire Spirit Witch The Log Electro Wizard
Hog Rider
Fire Spirit Bats Knight The Log Rocket Witch Electro Wizard
Rocket
Hog Rider
Witch
Knight Hog Rider
The Log
Hog Rider Knight
Electro Wizard
Knight Hog Rider

Defense Synergies 3 10

Fire Spirit
Knight The Log Electro Wizard
Bats
Knight The Log Electro Wizard
Knight
Fire Spirit Bats Electro Wizard Witch The Log
Hog Rider
Rocket
The Log
Witch
Knight The Log Electro Wizard
The Log
Fire Spirit Bats Knight Rocket Witch Electro Wizard
Electro Wizard
Knight Fire Spirit Bats Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight The Log Electro Wizard
Bats Knight Witch The Log Electro Wizard
Rocket Witch Fire Spirit Bats Knight Electro Wizard
Witch Bats Knight Electro Wizard
Rocket The Log
The Log Fire Spirit Bats Electro Wizard
Bats Rocket Electro Wizard Fire Spirit Witch
Rocket The Log Electro Wizard
Witch
Knight Fire Spirit Electro Wizard
Bats Witch Electro Wizard Knight The Log
Bats Witch Electro Wizard
Fire Spirit Bats Knight Rocket Witch The Log Electro Wizard
Fire Spirit Rocket Bats Witch The Log Electro Wizard
Knight Electro Wizard
Rocket The Log Electro Wizard
Bats Knight Witch Electro Wizard
Fire Spirit Bats Knight Witch The Log Electro Wizard
Witch The Log Fire Spirit Bats Knight Electro Wizard
Electro Wizard
Fire Spirit Bats Knight Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch Electro Wizard
Electro Wizard Knight Rocket The Log
Bats Knight Rocket Witch The Log Electro Wizard
Rocket Bats Knight The Log Electro Wizard
Knight Witch
Fire Spirit Rocket Bats Witch Electro Wizard
Rocket Bats Knight Witch Electro Wizard
Knight
Rocket Electro Wizard Bats Knight Witch The Log
Witch
Bats Knight Witch
Rocket The Log Electro Wizard
Rocket Knight Witch
Witch
Witch Electro Wizard Bats Knight Rocket The Log
Bats Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket The Log
The Log Electro Wizard
Rocket The Log
Knight Rocket The Log
Rocket Fire Spirit The Log
Fire Spirit Bats Rocket Witch
Fire Spirit Witch The Log
The Log Fire Spirit
The Log
Rocket Fire Spirit Bats Electro Wizard
Rocket Knight The Log Electro Wizard
Fire Spirit Rocket
Rocket Fire Spirit Knight The Log
Rocket
The Log
Rocket Witch The Log
Rocket The Log
Rocket
Bats Rocket
Rocket Fire Spirit The Log Electro Wizard
Rocket Fire Spirit Witch The Log
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
The Log Fire Spirit Witch
Witch
The Log Witch Electro Wizard
Witch The Log
Rocket The Log
Fire Spirit Bats Witch Electro Wizard
Rocket Electro Wizard Bats Witch
Rocket The Log
Rocket Electro Wizard
Rocket The Log
Electro Wizard Fire Spirit Bats Rocket Witch
Rocket Fire Spirit Witch Electro Wizard
The Log
Knight Rocket Electro Wizard
The Log
Rocket
Bats Rocket Witch The Log Electro Wizard
Bats Rocket Witch Electro Wizard
Rocket Witch The Log Electro Wizard

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