My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider Witch
Zap
Witch
Barbarian Barrel
Knight Musketeer Witch Electro Wizard
The Log
Musketeer Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Knight Musketeer Hog Rider Witch Electro Wizard
Fireball
Musketeer Hog Rider Witch Electro Wizard
Poison
Musketeer Witch Electro Wizard
Lightning
Knight Musketeer Witch Electro Wizard
Rocket
Musketeer Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Tornado Musketeer Hog Rider Electro Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Tornado

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Electro Wizard Knight Musketeer Witch The Log
Knight
Musketeer Hog Rider Zap Witch The Log Electro Wizard
Musketeer
Knight Hog Rider Zap The Log
Hog Rider
Zap Knight Musketeer The Log Tornado Witch Electro Wizard
Tornado
Zap Hog Rider Witch The Log
Witch
Zap Knight Hog Rider Tornado
The Log
Hog Rider Zap Knight Musketeer Tornado
Electro Wizard
Zap Knight Hog Rider

Defense Synergies 4 16

Zap
Electro Wizard Knight Musketeer Tornado Witch The Log
Knight
Musketeer Electro Wizard Zap Tornado Witch The Log
Musketeer
Knight The Log Zap Tornado Electro Wizard
Hog Rider
Tornado
Zap Knight Musketeer Witch The Log Electro Wizard
Witch
Zap Knight Tornado The Log Electro Wizard
The Log
Musketeer Zap Knight Tornado Witch Electro Wizard
Electro Wizard
Zap Knight Musketeer Tornado Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer The Log Electro Wizard
Zap Knight Musketeer Witch The Log Electro Wizard
Tornado Witch Knight Musketeer Electro Wizard
Witch Knight Musketeer Electro Wizard
Tornado The Log
Tornado The Log Zap Musketeer Electro Wizard
Musketeer Tornado Electro Wizard Zap Witch
Zap Musketeer The Log Electro Wizard
Witch Musketeer Tornado
Knight Tornado Musketeer Electro Wizard
Witch Electro Wizard Zap Knight Musketeer Tornado The Log
Musketeer Zap Tornado Witch Electro Wizard
Zap Knight Musketeer Witch The Log Electro Wizard
Zap Tornado Witch The Log Electro Wizard
Knight Electro Wizard
Tornado Zap The Log Electro Wizard
Knight Musketeer Tornado Witch Electro Wizard
Zap Knight Musketeer Tornado Witch The Log Electro Wizard
Zap Tornado Witch The Log Knight Musketeer Electro Wizard
Musketeer Tornado Electro Wizard
Knight Musketeer Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Witch Electro Wizard
Electro Wizard Zap Knight Musketeer The Log
Zap Knight Musketeer Witch The Log Electro Wizard
Zap Knight Musketeer Tornado The Log Electro Wizard
Knight Musketeer Witch
Zap Musketeer Tornado Witch Electro Wizard
Knight Musketeer Witch Electro Wizard
Knight
Zap Electro Wizard Knight Tornado Witch The Log
Witch Musketeer
Knight Musketeer Witch
Zap Tornado The Log Electro Wizard
Knight Witch
Musketeer Witch
Witch Electro Wizard Zap Knight Musketeer Tornado The Log
Zap Musketeer Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log
Zap Musketeer Tornado The Log Electro Wizard
The Log
Knight Musketeer The Log
Zap The Log
Zap Musketeer Tornado Witch
Musketeer Tornado Witch The Log
The Log Zap Tornado
The Log Zap Tornado
Musketeer Tornado Electro Wizard
Zap Knight Musketeer Tornado The Log Electro Wizard
Zap Musketeer Tornado
Knight Musketeer The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer Witch The Log
Musketeer The Log
Tornado
Zap Musketeer The Log Electro Wizard
Zap Tornado Witch The Log
Musketeer The Log
Tornado
Musketeer Tornado The Log
Zap Musketeer The Log
Zap Tornado The Log Witch
Witch
The Log Zap Musketeer Tornado Witch Electro Wizard
Zap Musketeer Tornado Witch The Log
Zap Musketeer Tornado The Log
Zap Musketeer Tornado Witch Electro Wizard
Zap Electro Wizard Musketeer Witch
Zap Musketeer The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Musketeer Witch
Zap Musketeer Tornado Witch Electro Wizard
The Log
Knight Musketeer Electro Wizard
The Log Zap Musketeer
Zap Tornado
Musketeer
Zap Musketeer Tornado Witch The Log Electro Wizard
Zap Musketeer Tornado Witch Electro Wizard
Zap Musketeer Tornado Witch The Log Electro Wizard

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