My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Inferno Tower Ice Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Ice Wizard Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Guards
Giant Snowball
Spear Goblins Guards
Zap
Spear Goblins Inferno Tower Guards
Barbarian Barrel
Spear Goblins Knight Inferno Tower Guards Ice Wizard Electro Wizard Magic Archer
The Log
Spear Goblins Guards
Earthquake
Spear Goblins Inferno Tower Guards
Arrows
Spear Goblins Guards
Royal Delivery
Spear Goblins Knight Guards Ice Wizard Electro Wizard Magic Archer
Fireball
Inferno Tower Ice Wizard Electro Wizard Magic Archer
Poison
Spear Goblins Inferno Tower Guards Ice Wizard Electro Wizard Magic Archer
Lightning
Knight Inferno Tower Ice Wizard Electro Wizard Magic Archer
Rocket
Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Inferno Tower Guards Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Knight Guards Ice Wizard Electro Wizard Magic Archer Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Knight Guards

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Zap
Zap
Electro Wizard Spear Goblins Knight Guards Ice Wizard Magic Archer
Knight
Spear Goblins Zap Ice Wizard Electro Wizard Magic Archer
Inferno Tower
Guards
Zap
Ice Wizard
Zap Knight
Electro Wizard
Zap Knight Magic Archer
Magic Archer
Zap Knight Electro Wizard

Defense Synergies 8 15

Spear Goblins
Knight Zap Inferno Tower Guards Ice Wizard Electro Wizard
Zap
Electro Wizard Spear Goblins Knight Inferno Tower Guards Ice Wizard Magic Archer
Knight
Spear Goblins Inferno Tower Ice Wizard Electro Wizard Magic Archer Zap
Inferno Tower
Knight Guards Electro Wizard Spear Goblins Zap Ice Wizard
Guards
Inferno Tower Spear Goblins Zap Ice Wizard Electro Wizard Magic Archer
Ice Wizard
Knight Spear Goblins Zap Inferno Tower Guards
Electro Wizard
Zap Knight Inferno Tower Spear Goblins Guards Magic Archer
Magic Archer
Knight Zap Guards Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Inferno Tower Electro Wizard Magic Archer
Inferno Tower Zap Knight Ice Wizard Electro Wizard
Inferno Tower Knight Ice Wizard Electro Wizard
Inferno Tower Knight Guards Ice Wizard Electro Wizard
Spear Goblins Zap Guards Ice Wizard Electro Wizard Magic Archer
Inferno Tower Electro Wizard Spear Goblins Zap Ice Wizard Magic Archer
Zap Inferno Tower Electro Wizard Magic Archer
Inferno Tower Ice Wizard
Knight Guards Spear Goblins Inferno Tower Ice Wizard Electro Wizard
Guards Ice Wizard Electro Wizard Spear Goblins Zap Knight Magic Archer
Inferno Tower Spear Goblins Zap Ice Wizard Electro Wizard Magic Archer
Inferno Tower Zap Knight Guards Ice Wizard Electro Wizard
Zap Guards Electro Wizard Magic Archer
Inferno Tower Knight Electro Wizard
Inferno Tower Zap Electro Wizard
Knight Inferno Tower Electro Wizard
Spear Goblins Zap Knight Guards Ice Wizard Electro Wizard Magic Archer
Zap Spear Goblins Knight Guards Ice Wizard Electro Wizard Magic Archer
Inferno Tower Electro Wizard
Spear Goblins Knight Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Spear Goblins Zap Inferno Tower Electro Wizard
Electro Wizard Zap Knight Magic Archer
Guards Spear Goblins Zap Knight Inferno Tower Electro Wizard
Guards Zap Knight Inferno Tower Electro Wizard
Inferno Tower Knight Guards
Zap Ice Wizard Electro Wizard Magic Archer
Guards Spear Goblins Knight Inferno Tower Ice Wizard Electro Wizard
Inferno Tower Knight
Zap Electro Wizard Spear Goblins Knight Inferno Tower Magic Archer
Inferno Tower Guards
Knight Inferno Tower Guards
Zap Guards Electro Wizard
Knight Inferno Tower Guards
Magic Archer
Inferno Tower Guards Electro Wizard Spear Goblins Zap Knight Magic Archer
Zap Inferno Tower Ice Wizard Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Guards
Zap Ice Wizard Electro Wizard Magic Archer
Magic Archer
Knight Guards
Zap Magic Archer
Spear Goblins Zap Ice Wizard Magic Archer
Magic Archer
Zap Ice Wizard Magic Archer
Zap
Guards Electro Wizard
Zap Knight Electro Wizard Magic Archer
Zap Magic Archer
Knight Magic Archer
Magic Archer
Zap Magic Archer
Spear Goblins Zap Magic Archer
Magic Archer
Zap Electro Wizard Magic Archer
Zap Magic Archer
Magic Archer
Zap
Zap Ice Wizard Magic Archer
Zap Ice Wizard Electro Wizard Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Ice Wizard Electro Wizard Magic Archer
Zap Electro Wizard Guards
Zap Magic Archer
Zap Electro Wizard Magic Archer
Magic Archer
Zap Electro Wizard Spear Goblins Guards Magic Archer
Zap Ice Wizard Electro Wizard Magic Archer
Knight Electro Wizard Magic Archer
Zap Magic Archer
Zap
Zap Guards Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer

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