My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Princess Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Miner Inferno Dragon
Giant Snowball
Goblin Barrel Miner Princess Inferno Dragon
Zap
Goblin Barrel Princess Inferno Dragon
Barbarian Barrel
Knight Goblin Barrel Princess Electro Wizard
The Log
Goblin Barrel Princess
Earthquake
Goblin Barrel
Arrows
Goblin Barrel Princess
Royal Delivery
Knight Goblin Barrel Miner Princess Electro Wizard Inferno Dragon
Fireball
Goblin Barrel Princess Electro Wizard Inferno Dragon
Poison
Princess Electro Wizard
Lightning
Knight Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Miner Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Goblin Barrel Miner Princess Fireball Electro Wizard Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Knight Goblin Barrel Miner

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Princess Fireball Miner Electro Wizard
Fireball
Mirror Knight Miner Princess Electro Wizard
Mirror
Fireball Goblin Barrel Miner Princess
Goblin Barrel
Knight Mirror Miner Princess
Miner
Mirror Knight Fireball Goblin Barrel Electro Wizard Inferno Dragon
Princess
Knight Fireball Mirror Goblin Barrel
Electro Wizard
Knight Fireball Miner
Inferno Dragon
Miner

Defense Synergies 3 8

Knight
Princess Electro Wizard Fireball
Fireball
Mirror Knight Miner Princess Electro Wizard
Mirror
Fireball Princess Electro Wizard Inferno Dragon
Goblin Barrel
Miner
Fireball
Princess
Knight Fireball Mirror
Electro Wizard
Knight Fireball Mirror Inferno Dragon
Inferno Dragon
Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Electro Wizard
Inferno Dragon Knight Electro Wizard
Knight Electro Wizard Inferno Dragon
Inferno Dragon Knight Electro Wizard
Fireball Princess
Fireball Electro Wizard
Electro Wizard Inferno Dragon Fireball Princess
Fireball Electro Wizard
Inferno Dragon Princess
Knight Miner Electro Wizard
Electro Wizard Knight Fireball Princess
Inferno Dragon Fireball Princess Electro Wizard
Knight Fireball Electro Wizard
Fireball Princess Electro Wizard
Inferno Dragon Knight Electro Wizard
Fireball Electro Wizard Inferno Dragon
Knight Fireball Electro Wizard
Fireball Knight Electro Wizard
Knight Fireball Princess Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Knight Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Electro Wizard
Fireball Electro Wizard Knight Miner Inferno Dragon
Knight Electro Wizard
Knight Fireball Electro Wizard
Knight Inferno Dragon
Fireball Princess Electro Wizard
Knight Fireball Electro Wizard
Knight Inferno Dragon
Electro Wizard Knight Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Knight
Fireball Electro Wizard
Knight Fireball
Fireball Princess
Electro Wizard Knight Fireball Inferno Dragon
Fireball Princess Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight
Fireball Miner Princess Electro Wizard
Fireball Miner
Knight Fireball
Fireball
Fireball Princess
Princess
Fireball Princess
Fireball Miner
Fireball Electro Wizard
Miner Knight Fireball Princess Electro Wizard
Fireball Princess
Knight Fireball Miner Princess
Fireball Princess
Princess Fireball
Fireball Princess
Fireball Princess
Fireball
Fireball Princess Electro Wizard
Fireball Miner Princess
Fireball
Fireball Princess
Fireball
Fireball Princess
Inferno Dragon
Fireball Miner Princess Electro Wizard
Fireball Miner Princess
Fireball Miner
Fireball Princess Electro Wizard
Electro Wizard Fireball
Fireball
Fireball Miner
Fireball Princess Electro Wizard
Fireball Princess
Electro Wizard Fireball Princess
Fireball Princess Electro Wizard
Fireball
Fireball Miner Knight Princess Electro Wizard
Fireball Princess
Fireball
Fireball Princess Electro Wizard
Fireball Princess Electro Wizard
Fireball Miner Princess Electro Wizard

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