My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats
Barbarian Barrel
Knight Tesla Elite Barbarians Electro Wizard
The Log
Elite Barbarians Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Bats
Royal Delivery
Bats Knight Elite Barbarians Hog Rider Electro Wizard
Fireball
Tesla Elite Barbarians Hog Rider Electro Wizard
Poison
Bats Electro Wizard
Lightning
Knight Tesla Elite Barbarians Electro Wizard
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Tesla Fireball Hog Rider Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Knight Tesla

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Zap Elite Barbarians
Zap
Elite Barbarians Fireball Hog Rider Electro Wizard Bats Knight
Knight
Bats Hog Rider Zap Elite Barbarians Fireball Electro Wizard
Tesla
Elite Barbarians
Zap Bats Knight Fireball Hog Rider
Fireball
Zap Hog Rider Knight Elite Barbarians Electro Wizard
Hog Rider
Bats Zap Knight Fireball Elite Barbarians Electro Wizard
Electro Wizard
Zap Knight Fireball Hog Rider

Defense Synergies 5 10

Bats
Knight Zap Tesla Electro Wizard
Zap
Fireball Electro Wizard Bats Knight Tesla Elite Barbarians
Knight
Bats Tesla Electro Wizard Zap Fireball
Tesla
Knight Bats Zap Fireball Electro Wizard
Elite Barbarians
Zap
Fireball
Zap Knight Tesla Electro Wizard
Hog Rider
Electro Wizard
Zap Knight Bats Tesla Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Fireball Electro Wizard
Elite Barbarians Bats Zap Knight Tesla Electro Wizard
Tesla Bats Knight Elite Barbarians Electro Wizard
Tesla Elite Barbarians Bats Knight Electro Wizard
Elite Barbarians Fireball
Fireball Bats Zap Tesla Electro Wizard
Bats Tesla Electro Wizard Zap Fireball
Zap Tesla Fireball Electro Wizard
Tesla Elite Barbarians
Knight Elite Barbarians Tesla Electro Wizard
Bats Electro Wizard Zap Knight Tesla Fireball
Tesla Bats Zap Fireball Electro Wizard
Tesla Bats Zap Knight Elite Barbarians Fireball Electro Wizard
Fireball Bats Zap Tesla Electro Wizard
Elite Barbarians Knight Tesla Electro Wizard
Zap Tesla Elite Barbarians Fireball Electro Wizard
Tesla Bats Knight Elite Barbarians Fireball Electro Wizard
Tesla Fireball Bats Zap Knight Elite Barbarians Electro Wizard
Zap Bats Knight Tesla Fireball Electro Wizard
Tesla Elite Barbarians Electro Wizard
Bats Knight Tesla Elite Barbarians Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Zap Knight Tesla Elite Barbarians
Bats Zap Knight Elite Barbarians Electro Wizard
Bats Zap Knight Tesla Elite Barbarians Fireball Electro Wizard
Knight Tesla Elite Barbarians
Fireball Bats Zap Tesla Electro Wizard
Bats Knight Tesla Elite Barbarians Fireball Electro Wizard
Knight Tesla Elite Barbarians
Zap Electro Wizard Bats Knight Elite Barbarians Fireball
Tesla
Bats Knight Tesla Elite Barbarians
Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians Knight Tesla Fireball
Tesla Fireball
Tesla Elite Barbarians Electro Wizard Bats Zap Knight Fireball
Bats Zap Tesla Elite Barbarians Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Electro Wizard
Fireball
Knight Fireball
Fireball Zap
Fireball Bats Zap
Fireball Zap
Fireball Zap
Bats Elite Barbarians Fireball Electro Wizard
Zap Knight Fireball Electro Wizard
Fireball Zap
Knight Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball
Bats
Zap Fireball Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Elite Barbarians Bats Zap Fireball Electro Wizard
Zap Electro Wizard Bats Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Bats Fireball
Fireball Zap Electro Wizard
Fireball
Fireball Knight Electro Wizard
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Bats Elite Barbarians Fireball Electro Wizard
Bats Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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