My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Baby Dragon Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Sparky
Giant Snowball
Goblin Barrel Baby Dragon Witch
Zap
Goblin Barrel Witch Sparky
Barbarian Barrel
Knight Elite Barbarians Valkyrie Wizard Goblin Barrel Witch Sparky
The Log
Elite Barbarians Goblin Barrel Witch Sparky
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Knight Elite Barbarians Valkyrie Wizard Goblin Barrel Baby Dragon Witch Sparky
Fireball
Elite Barbarians Wizard Goblin Barrel Baby Dragon Witch Sparky
Poison
Wizard Witch Sparky
Lightning
Knight Elite Barbarians Valkyrie Wizard Baby Dragon Witch Sparky
Rocket
Elite Barbarians Valkyrie Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Baby Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Barrel Valkyrie Baby Dragon Wizard Witch Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Goblin Barrel Valkyrie Baby Dragon

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Baby Dragon Elite Barbarians Wizard Witch Sparky
Elite Barbarians
Valkyrie Knight Wizard Sparky
Valkyrie
Elite Barbarians Goblin Barrel Wizard Baby Dragon Witch Sparky
Wizard
Knight Elite Barbarians Valkyrie Sparky
Goblin Barrel
Knight Valkyrie Baby Dragon Sparky
Baby Dragon
Knight Valkyrie Goblin Barrel Witch Sparky
Witch
Knight Valkyrie Baby Dragon
Sparky
Knight Elite Barbarians Valkyrie Wizard Goblin Barrel Baby Dragon

Defense Synergies 1 10

Knight
Wizard Baby Dragon Witch Sparky
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Wizard Baby Dragon Witch Sparky
Wizard
Knight Elite Barbarians Valkyrie
Goblin Barrel
Baby Dragon
Knight Valkyrie Witch
Witch
Knight Valkyrie Baby Dragon
Sparky
Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard Baby Dragon Sparky
Elite Barbarians Sparky Knight Valkyrie Witch
Witch Sparky Knight Elite Barbarians Valkyrie
Elite Barbarians Witch Sparky Knight Valkyrie
Elite Barbarians Valkyrie Sparky
Valkyrie Baby Dragon
Wizard Baby Dragon Witch
Valkyrie Baby Dragon Sparky
Witch Sparky Elite Barbarians
Knight Elite Barbarians Valkyrie Sparky
Valkyrie Witch Knight Wizard Baby Dragon
Wizard Baby Dragon Witch
Sparky Knight Elite Barbarians Valkyrie Wizard Witch
Valkyrie Wizard Sparky Baby Dragon Witch
Elite Barbarians Sparky Knight
Elite Barbarians Sparky
Wizard Sparky Knight Elite Barbarians Valkyrie Witch
Knight Elite Barbarians Valkyrie Wizard Baby Dragon Witch
Valkyrie Wizard Baby Dragon Witch Knight
Sparky Elite Barbarians
Valkyrie Wizard Knight Elite Barbarians Baby Dragon Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Elite Barbarians Witch Sparky
Knight Elite Barbarians Valkyrie Wizard Baby Dragon
Knight Elite Barbarians Valkyrie Witch Sparky
Valkyrie Knight Elite Barbarians Sparky
Knight Elite Barbarians Valkyrie Witch Sparky
Wizard Baby Dragon Witch
Sparky Knight Elite Barbarians Valkyrie Witch
Knight Elite Barbarians Valkyrie Sparky
Knight Elite Barbarians Valkyrie Baby Dragon Witch Sparky
Witch Sparky
Knight Elite Barbarians Valkyrie Witch Sparky
Elite Barbarians Valkyrie
Elite Barbarians Knight Valkyrie Wizard Witch Sparky
Wizard Valkyrie Baby Dragon Witch Sparky
Elite Barbarians Witch Sparky Knight Valkyrie Baby Dragon
Valkyrie Elite Barbarians Wizard Baby Dragon Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Baby Dragon Sparky
Baby Dragon
Baby Dragon Sparky
Knight Valkyrie Sparky
Wizard Valkyrie Baby Dragon Sparky
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Sparky
Wizard Baby Dragon
Wizard
Elite Barbarians Sparky
Knight Valkyrie Wizard Sparky
Wizard Baby Dragon
Knight Elite Barbarians Baby Dragon Sparky
Baby Dragon
Elite Barbarians Baby Dragon Sparky
Wizard Baby Dragon Witch Sparky
Wizard Baby Dragon Sparky
Sparky
Sparky
Wizard Baby Dragon Sparky
Valkyrie Wizard Baby Dragon Witch
Baby Dragon Sparky
Wizard
Sparky
Baby Dragon
Valkyrie Wizard Baby Dragon Witch Sparky
Witch
Wizard Baby Dragon Witch Sparky
Wizard Baby Dragon Witch Sparky
Baby Dragon Sparky
Elite Barbarians Wizard Baby Dragon Witch Sparky
Wizard Witch
Elite Barbarians Sparky
Wizard Sparky
Sparky
Sparky
Wizard Sparky
Witch
Wizard Baby Dragon Witch
Knight Valkyrie Wizard Baby Dragon Sparky
Wizard Baby Dragon
Sparky
Elite Barbarians Sparky
Elite Barbarians Baby Dragon Witch Sparky
Witch
Baby Dragon Witch Sparky

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