My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Hog Rider Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Minion Horde Hog Rider Goblin Barrel Skeleton Army Baby Dragon Lumberjack
Zap
Minion Horde Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Goblin Barrel Skeleton Army Lumberjack
The Log
Hog Rider Goblin Barrel Skeleton Army Lumberjack
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Minion Horde Goblin Barrel Skeleton Army
Royal Delivery
Knight Minion Horde Hog Rider Goblin Barrel Skeleton Army Baby Dragon Lumberjack
Fireball
Minion Horde Hog Rider Goblin Barrel Skeleton Army Baby Dragon Lumberjack
Poison
Minion Horde Skeleton Army
Lightning
Knight Baby Dragon Lumberjack
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Barrel Skeleton Army Hog Rider Baby Dragon Lumberjack Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Barrel Skeleton Army

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Knight Minion Horde Baby Dragon Lumberjack
Knight
Hog Rider Goblin Barrel Baby Dragon Zap Minion Horde Lumberjack
Minion Horde
Zap Knight Hog Rider Lumberjack
Hog Rider
Zap Knight Minion Horde Goblin Barrel Baby Dragon Lumberjack
Goblin Barrel
Knight Hog Rider Skeleton Army Baby Dragon Lumberjack
Skeleton Army
Goblin Barrel
Baby Dragon
Knight Zap Hog Rider Goblin Barrel Lumberjack
Lumberjack
Zap Knight Minion Horde Hog Rider Goblin Barrel Baby Dragon

Defense Synergies 0 11

Zap
Knight Minion Horde Skeleton Army Baby Dragon Lumberjack
Knight
Zap Minion Horde Skeleton Army Baby Dragon Lumberjack
Minion Horde
Zap Knight
Hog Rider
Goblin Barrel
Skeleton Army
Zap Knight Lumberjack
Baby Dragon
Zap Knight Lumberjack
Lumberjack
Zap Knight Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde Baby Dragon
Minion Horde Skeleton Army Lumberjack Zap Knight
Minion Horde Skeleton Army Lumberjack Knight
Minion Horde Skeleton Army Lumberjack Knight
Skeleton Army Lumberjack
Skeleton Army Zap Baby Dragon Lumberjack
Minion Horde Zap Baby Dragon
Zap Baby Dragon
Minion Horde Skeleton Army Lumberjack
Knight Skeleton Army Minion Horde Lumberjack
Minion Horde Skeleton Army Zap Knight Baby Dragon Lumberjack
Minion Horde Zap Baby Dragon
Minion Horde Skeleton Army Lumberjack Zap Knight
Skeleton Army Zap Minion Horde Baby Dragon Lumberjack
Skeleton Army Knight Minion Horde Lumberjack
Minion Horde Skeleton Army Zap Lumberjack
Minion Horde Knight Skeleton Army Lumberjack
Zap Knight Minion Horde Skeleton Army Baby Dragon Lumberjack
Zap Baby Dragon Knight Lumberjack
Lumberjack
Skeleton Army Knight Minion Horde Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Lumberjack Zap
Zap Knight Baby Dragon Lumberjack
Skeleton Army Lumberjack Zap Knight Minion Horde
Skeleton Army Lumberjack Zap Knight Minion Horde
Knight Minion Horde Skeleton Army Lumberjack
Zap Minion Horde Baby Dragon
Skeleton Army Knight Minion Horde Lumberjack
Knight Minion Horde Skeleton Army Lumberjack
Zap Minion Horde Knight Skeleton Army Baby Dragon
Minion Horde Skeleton Army
Knight Minion Horde Lumberjack
Skeleton Army Zap
Skeleton Army Knight Minion Horde Lumberjack
Minion Horde Skeleton Army Baby Dragon
Skeleton Army Zap Knight Minion Horde Baby Dragon Lumberjack
Zap Minion Horde Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Baby Dragon
Zap Baby Dragon
Minion Horde Baby Dragon
Knight
Zap Minion Horde Baby Dragon
Zap Minion Horde Baby Dragon
Minion Horde Baby Dragon
Zap Baby Dragon
Zap
Minion Horde Lumberjack
Zap Knight Minion Horde
Zap Baby Dragon
Knight Baby Dragon
Minion Horde Baby Dragon
Zap Baby Dragon
Zap Minion Horde Baby Dragon
Minion Horde Baby Dragon
Minion Horde
Zap Baby Dragon
Zap Baby Dragon
Minion Horde Baby Dragon
Zap Minion Horde Baby Dragon
Zap Baby Dragon
Minion Horde
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Minion Horde Baby Dragon
Zap Minion Horde
Minion Horde
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde Skeleton Army
Zap Baby Dragon
Knight Minion Horde Baby Dragon Lumberjack
Zap Baby Dragon
Zap
Minion Horde
Zap Minion Horde Baby Dragon
Zap
Zap Baby Dragon

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