My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Minion Horde Hog Rider Skeleton Army Inferno Dragon
Zap
Minion Horde Skeleton Army Inferno Dragon
Barbarian Barrel
Knight Skeleton Army Electro Wizard
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Knight Minion Horde Hog Rider Skeleton Army Electro Wizard Inferno Dragon
Fireball
Minion Horde Hog Rider Skeleton Army Electro Wizard Inferno Dragon
Poison
Minion Horde Skeleton Army Electro Wizard
Lightning
Knight Electro Wizard Inferno Dragon
Rocket
Minion Horde Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Skeleton Army Hog Rider Electro Wizard Inferno Dragon Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Skeleton Army

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Electro Wizard Knight Minion Horde
Arrows
Zap Hog Rider Knight
Knight
Hog Rider Zap Arrows Minion Horde Electro Wizard
Minion Horde
Zap Knight Hog Rider
Hog Rider
Zap Arrows Knight Minion Horde Electro Wizard
Skeleton Army
Electro Wizard
Zap Knight Hog Rider
Inferno Dragon

Defense Synergies 2 11

Zap
Electro Wizard Arrows Knight Minion Horde Skeleton Army Inferno Dragon
Arrows
Zap Knight
Knight
Electro Wizard Zap Arrows Minion Horde Skeleton Army
Minion Horde
Zap Knight
Hog Rider
Skeleton Army
Zap Knight Electro Wizard Inferno Dragon
Electro Wizard
Zap Knight Skeleton Army Inferno Dragon
Inferno Dragon
Zap Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde Electro Wizard
Minion Horde Skeleton Army Inferno Dragon Zap Knight Electro Wizard
Minion Horde Skeleton Army Knight Electro Wizard Inferno Dragon
Minion Horde Skeleton Army Inferno Dragon Knight Electro Wizard
Arrows Skeleton Army
Arrows Skeleton Army Zap Electro Wizard
Minion Horde Electro Wizard Inferno Dragon Zap Arrows
Zap Arrows Electro Wizard
Minion Horde Inferno Dragon Skeleton Army
Knight Skeleton Army Minion Horde Electro Wizard
Minion Horde Skeleton Army Electro Wizard Zap Arrows Knight
Arrows Minion Horde Inferno Dragon Zap Electro Wizard
Minion Horde Skeleton Army Zap Knight Electro Wizard
Skeleton Army Zap Arrows Minion Horde Electro Wizard
Skeleton Army Inferno Dragon Knight Minion Horde Electro Wizard
Minion Horde Skeleton Army Zap Electro Wizard Inferno Dragon
Minion Horde Arrows Knight Skeleton Army Electro Wizard
Arrows Zap Knight Minion Horde Skeleton Army Electro Wizard
Zap Arrows Knight Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Skeleton Army Arrows Knight Minion Horde Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Electro Wizard
Electro Wizard Zap Arrows Knight Inferno Dragon
Skeleton Army Zap Knight Minion Horde Electro Wizard
Skeleton Army Zap Knight Minion Horde Electro Wizard
Knight Minion Horde Skeleton Army Inferno Dragon
Arrows Zap Minion Horde Electro Wizard
Skeleton Army Knight Minion Horde Electro Wizard
Knight Minion Horde Skeleton Army Inferno Dragon
Zap Minion Horde Electro Wizard Knight Skeleton Army Inferno Dragon
Minion Horde Skeleton Army Inferno Dragon
Inferno Dragon Knight Minion Horde
Skeleton Army Zap Arrows Electro Wizard
Skeleton Army Knight Minion Horde
Minion Horde Skeleton Army
Skeleton Army Electro Wizard Zap Knight Minion Horde Inferno Dragon
Arrows Zap Minion Horde Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde
Arrows Zap Electro Wizard
Arrows Minion Horde
Arrows Knight
Zap Arrows Minion Horde
Arrows Zap Minion Horde
Arrows Minion Horde
Arrows Zap
Arrows Zap
Minion Horde Electro Wizard
Zap Arrows Knight Minion Horde Electro Wizard
Zap Arrows
Knight
Arrows Minion Horde
Zap Arrows
Zap Arrows Minion Horde
Arrows Minion Horde
Arrows
Minion Horde
Zap Arrows Electro Wizard
Zap Arrows
Minion Horde
Arrows
Zap Arrows Minion Horde
Zap Arrows
Minion Horde Inferno Dragon
Arrows Zap Electro Wizard
Zap Arrows
Zap Arrows
Zap Arrows Minion Horde Electro Wizard
Zap Electro Wizard Minion Horde
Minion Horde
Zap Arrows Minion Horde
Zap Arrows Minion Horde Electro Wizard
Minion Horde
Arrows
Zap Minion Horde Electro Wizard Skeleton Army
Zap Arrows Electro Wizard
Arrows
Knight Minion Horde Electro Wizard
Arrows Zap
Zap Arrows
Minion Horde
Zap Minion Horde Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: