My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mortar Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider
Zap
Mortar
Barbarian Barrel
Ice Spirit Knight Mortar Barbarians Executioner
The Log
Ice Spirit Barbarians Hog Rider
Earthquake
Mortar Barbarians Hog Rider
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight Barbarians Hog Rider Executioner
Fireball
Mortar Barbarians Hog Rider Executioner
Poison
Mortar Barbarians Executioner
Lightning
Knight Mortar Executioner
Rocket
Mortar Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Mortar Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Arrows Knight Mortar Hog Rider Barbarians Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Arrows Knight

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Hog Rider Mortar Barbarians Executioner
Zap
Ice Spirit Arrows Hog Rider Knight Mortar Executioner
Arrows
Zap Hog Rider Knight Mortar
Knight
Ice Spirit Mortar Hog Rider Executioner Zap Arrows
Mortar
Knight Ice Spirit Zap Arrows Hog Rider
Barbarians
Ice Spirit Hog Rider
Hog Rider
Ice Spirit Zap Arrows Knight Mortar Barbarians Executioner
Executioner
Knight Ice Spirit Zap Hog Rider

Defense Synergies 2 13

Ice Spirit
Zap Knight Mortar Barbarians Executioner
Zap
Ice Spirit Arrows Knight Mortar Barbarians Executioner
Arrows
Zap Knight Mortar Barbarians
Knight
Executioner Ice Spirit Zap Arrows Mortar
Mortar
Ice Spirit Zap Arrows Knight
Barbarians
Ice Spirit Zap Arrows
Hog Rider
Executioner
Knight Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar Executioner
Barbarians Ice Spirit Zap Knight Mortar Executioner
Mortar Barbarians Knight Executioner
Barbarians Knight Mortar
Arrows Barbarians
Arrows Zap Executioner
Ice Spirit Zap Arrows Mortar Executioner
Zap Arrows Barbarians
Barbarians Mortar
Knight Ice Spirit Barbarians
Barbarians Executioner Zap Arrows Knight
Arrows Executioner Zap
Mortar Barbarians Ice Spirit Zap Knight
Executioner Ice Spirit Zap Arrows Mortar Barbarians
Barbarians Knight Mortar
Barbarians Ice Spirit Zap Mortar
Barbarians Arrows Knight Mortar Executioner
Ice Spirit Arrows Mortar Zap Knight Barbarians Executioner
Zap Arrows Mortar Executioner Ice Spirit Knight Barbarians
Barbarians Mortar
Arrows Knight Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap
Zap Arrows Knight Mortar Executioner
Barbarians Ice Spirit Zap Knight
Zap Knight Barbarians
Barbarians Knight Executioner
Arrows Executioner Ice Spirit Zap
Knight Barbarians
Knight Barbarians
Zap Ice Spirit Knight Mortar Barbarians
Barbarians
Knight Barbarians
Zap Arrows Barbarians
Barbarians Knight Executioner
Barbarians Executioner
Barbarians Ice Spirit Zap Knight Mortar Executioner
Arrows Executioner Zap Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar
Arrows Mortar Zap Executioner
Arrows
Arrows Knight Barbarians
Executioner Zap Arrows Mortar
Arrows Executioner Ice Spirit Zap
Arrows Mortar Executioner
Arrows Ice Spirit Zap Executioner
Arrows Zap Mortar
Zap Arrows Knight Mortar
Zap Arrows Executioner
Knight Mortar Executioner
Arrows Mortar
Zap Arrows Mortar
Zap Arrows Mortar Executioner
Arrows Mortar Executioner
Arrows Mortar
Zap Arrows Mortar Executioner
Zap Arrows Mortar
Arrows
Zap Arrows Mortar Barbarians
Zap Arrows Ice Spirit Mortar Executioner
Arrows Mortar Zap Executioner
Zap Arrows Mortar
Zap Arrows Mortar
Zap Arrows Executioner
Zap Ice Spirit
Zap Arrows Mortar
Zap Ice Spirit Arrows
Arrows
Zap Ice Spirit Barbarians
Zap Arrows Executioner
Arrows
Knight Executioner
Arrows Zap Mortar Executioner
Zap Arrows
Executioner
Zap Ice Spirit
Zap Executioner
Zap Mortar Executioner

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