My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

Why?

Missing cards in your collection

Elite Barbarians Goblin Cage Bomb Tower Royal Hogs Mirror Rage Clone Executioner The Log Miner Princess Royal Ghost Bandit Fisherman Electro Wizard Magic Archer Night Witch Graveyard Sparky Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Royal Hogs
Zap
Royal Hogs
Barbarian Barrel
Knight Wizard Royal Hogs Ice Wizard
The Log
Royal Hogs
Earthquake
Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Knight Wizard Royal Hogs Ice Wizard
Fireball
Wizard Royal Hogs Ice Wizard
Poison
Wizard Royal Hogs Ice Wizard
Lightning
Knight Wizard Ice Wizard
Rocket
Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Barbarian Barrel Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Knight Ice Wizard Fireball Wizard Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Knight Ice Wizard

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Knight Royal Hogs Barbarian Barrel Ice Wizard Mega Knight
Knight
Zap Fireball Wizard Royal Hogs Barbarian Barrel Ice Wizard
Fireball
Zap Knight Royal Hogs Mega Knight
Wizard
Knight Royal Hogs Mega Knight
Royal Hogs
Zap Knight Fireball Wizard Barbarian Barrel Mega Knight
Barbarian Barrel
Zap Knight Royal Hogs Ice Wizard Mega Knight
Ice Wizard
Zap Knight Barbarian Barrel
Mega Knight
Zap Fireball Wizard Royal Hogs Barbarian Barrel

Defense Synergies 4 14

Zap
Fireball Mega Knight Knight Barbarian Barrel Ice Wizard
Knight
Ice Wizard Zap Fireball Wizard Barbarian Barrel
Fireball
Zap Barbarian Barrel Knight Ice Wizard Mega Knight
Wizard
Knight Barbarian Barrel Ice Wizard Mega Knight
Royal Hogs
Barbarian Barrel
Fireball Zap Knight Wizard Ice Wizard Mega Knight
Ice Wizard
Knight Zap Fireball Wizard Barbarian Barrel Mega Knight
Mega Knight
Zap Fireball Wizard Barbarian Barrel Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Wizard Barbarian Barrel
Zap Knight Ice Wizard Mega Knight
Mega Knight Knight Ice Wizard
Knight Ice Wizard Mega Knight
Fireball Barbarian Barrel Mega Knight
Fireball Barbarian Barrel Zap Ice Wizard Mega Knight
Zap Fireball Wizard Ice Wizard
Zap Fireball Barbarian Barrel Mega Knight
Ice Wizard
Knight Barbarian Barrel Ice Wizard Mega Knight
Ice Wizard Zap Knight Fireball Wizard Barbarian Barrel Mega Knight
Zap Fireball Wizard Ice Wizard
Mega Knight Zap Knight Fireball Wizard Ice Wizard
Fireball Wizard Mega Knight Zap Barbarian Barrel
Knight Mega Knight
Zap Fireball Mega Knight
Wizard Mega Knight Knight Fireball
Fireball Mega Knight Zap Knight Wizard Barbarian Barrel Ice Wizard
Zap Wizard Barbarian Barrel Knight Fireball Ice Wizard Mega Knight
Wizard Mega Knight Knight Fireball Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Fireball Barbarian Barrel
Fireball Zap Knight Wizard Barbarian Barrel Mega Knight
Mega Knight Zap Knight
Mega Knight Zap Knight Fireball Barbarian Barrel
Knight Mega Knight
Fireball Wizard Zap Ice Wizard
Knight Fireball Ice Wizard
Mega Knight Knight
Zap Mega Knight Knight Fireball Barbarian Barrel
Mega Knight Knight
Mega Knight Zap Fireball
Mega Knight Knight Fireball Wizard
Wizard Fireball Mega Knight
Zap Knight Fireball Barbarian Barrel
Mega Knight Zap Fireball Wizard Barbarian Barrel Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Barbarian Barrel
Fireball Zap Barbarian Barrel Ice Wizard
Fireball Barbarian Barrel
Knight Fireball Barbarian Barrel
Fireball Wizard Zap Barbarian Barrel Mega Knight
Fireball Wizard Zap Ice Wizard
Wizard
Fireball Zap Wizard Barbarian Barrel Ice Wizard
Fireball Zap Wizard
Fireball
Zap Knight Fireball Wizard Barbarian Barrel
Fireball Zap Wizard
Knight Fireball Barbarian Barrel
Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel
Zap Fireball Wizard Barbarian Barrel
Fireball Wizard Barbarian Barrel Mega Knight
Fireball Barbarian Barrel
Zap Fireball Wizard Barbarian Barrel Mega Knight
Zap Fireball Wizard Barbarian Barrel Mega Knight
Fireball Mega Knight
Fireball Wizard
Zap Fireball Barbarian Barrel
Zap Fireball Wizard Barbarian Barrel Ice Wizard Mega Knight
Fireball Zap Wizard Barbarian Barrel Ice Wizard
Fireball Zap Wizard Mega Knight
Fireball Zap Barbarian Barrel
Zap Fireball Wizard Ice Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard Mega Knight
Zap Fireball
Mega Knight
Fireball Wizard
Zap Fireball Barbarian Barrel
Fireball Zap Wizard Ice Wizard
Fireball Barbarian Barrel
Fireball Knight Wizard Mega Knight
Zap Fireball Wizard
Zap Fireball
Mega Knight
Zap Fireball
Zap Fireball
Zap Fireball Barbarian Barrel Mega Knight

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