My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Wizard P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit
Giant Snowball
Goblin Gang
Zap
Goblin Gang Bandit
Barbarian Barrel
Ice Spirit Knight Goblin Gang Wizard Bandit
The Log
Ice Spirit Goblin Gang Bandit
Earthquake
Goblin Gang
Arrows
Ice Spirit Goblin Gang
Royal Delivery
Ice Spirit Knight Goblin Gang Wizard P.E.K.K.A Bandit
Fireball
Goblin Gang Wizard Bandit
Poison
Goblin Gang Wizard
Lightning
Knight Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Knight Goblin Gang Tornado Bandit Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Knight Goblin Gang Tornado

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight P.E.K.K.A Bandit
Knight
Ice Spirit Goblin Gang Wizard
Goblin Gang
Knight P.E.K.K.A Bandit
Wizard
Tornado Knight P.E.K.K.A Bandit
Tornado
Wizard P.E.K.K.A
Lightning
P.E.K.K.A
Ice Spirit Tornado Goblin Gang Wizard
Bandit
Ice Spirit Goblin Gang Wizard

Defense Synergies 4 11

Ice Spirit
Goblin Gang Knight Wizard Tornado P.E.K.K.A Bandit
Knight
Goblin Gang Ice Spirit Wizard Tornado
Goblin Gang
Ice Spirit Knight P.E.K.K.A Bandit
Wizard
Tornado Ice Spirit Knight P.E.K.K.A Bandit
Tornado
Wizard P.E.K.K.A Ice Spirit Knight
Lightning
P.E.K.K.A
Tornado Ice Spirit Goblin Gang Wizard
Bandit
Ice Spirit Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Wizard
P.E.K.K.A Ice Spirit Knight Goblin Gang Bandit
Goblin Gang Tornado P.E.K.K.A Knight Lightning Bandit
P.E.K.K.A Knight Goblin Gang Bandit
Lightning Tornado P.E.K.K.A
Goblin Gang Tornado Bandit
Tornado Lightning Ice Spirit Goblin Gang Wizard
Lightning P.E.K.K.A Bandit
P.E.K.K.A Goblin Gang Tornado
Knight Goblin Gang Tornado Ice Spirit Bandit
Goblin Gang Knight Wizard Tornado Bandit
Goblin Gang Wizard Tornado
P.E.K.K.A Ice Spirit Knight Goblin Gang Wizard Lightning Bandit
Wizard Ice Spirit Goblin Gang Tornado P.E.K.K.A
P.E.K.K.A Knight Goblin Gang Bandit
Tornado Ice Spirit Goblin Gang Lightning P.E.K.K.A Bandit
Wizard Knight Goblin Gang Tornado P.E.K.K.A
Ice Spirit Knight Goblin Gang Wizard Tornado Bandit
Wizard Tornado Ice Spirit Knight Bandit
P.E.K.K.A Tornado
Goblin Gang Wizard Knight P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang P.E.K.K.A Bandit
Bandit Knight Goblin Gang Wizard Lightning
Goblin Gang P.E.K.K.A Bandit Ice Spirit Knight Lightning
Goblin Gang Lightning P.E.K.K.A Knight Tornado Bandit
P.E.K.K.A Knight Goblin Gang Bandit
Wizard Ice Spirit Goblin Gang Tornado
Goblin Gang P.E.K.K.A Knight Lightning Bandit
P.E.K.K.A Knight
Lightning P.E.K.K.A Ice Spirit Knight Tornado Bandit
P.E.K.K.A Goblin Gang
P.E.K.K.A Knight
Lightning P.E.K.K.A Tornado
Lightning P.E.K.K.A Knight Goblin Gang Wizard Bandit
Wizard
Goblin Gang Ice Spirit Knight Tornado Lightning P.E.K.K.A
Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Bandit
Tornado Bandit
Lightning Bandit
Lightning Knight
Wizard
Wizard Ice Spirit Tornado
Wizard Tornado
Ice Spirit Wizard Tornado Lightning
Wizard Tornado Lightning Bandit
Lightning Goblin Gang Tornado
Lightning Knight Wizard Tornado Bandit
Lightning Wizard Tornado
Lightning Knight Bandit
Lightning Bandit
Lightning
Lightning Wizard Bandit
Lightning Wizard Bandit
Lightning Tornado
Lightning
Lightning Wizard Bandit
Lightning Wizard Tornado
Lightning
Lightning Wizard Tornado
Tornado Lightning
Lightning
Tornado Ice Spirit Wizard
Wizard Tornado Lightning Bandit
Lightning Wizard Tornado Bandit
Lightning Tornado Bandit
Lightning Wizard Tornado
Lightning Ice Spirit Wizard
Lightning
Lightning Wizard Bandit
Lightning Ice Spirit
P.E.K.K.A
Wizard Lightning
Lightning Ice Spirit Goblin Gang Bandit
Lightning Wizard Tornado
Lightning Knight Goblin Gang Wizard
Wizard Lightning
Lightning Tornado
P.E.K.K.A
Ice Spirit Goblin Gang Tornado Lightning
Tornado Lightning
Lightning Tornado Bandit

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