My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Minion Horde Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Barbarians Minion Horde Hog Rider Baby Dragon Witch
Zap
Minion Horde Witch
Barbarian Barrel
Knight Barbarians Wizard Witch
The Log
Barbarians Hog Rider Witch
Earthquake
Barbarians Hog Rider Witch
Arrows
Minion Horde Witch
Royal Delivery
Knight Barbarians Minion Horde Hog Rider Wizard Baby Dragon Witch
Fireball
Barbarians Minion Horde Hog Rider Wizard Baby Dragon Witch
Poison
Barbarians Minion Horde Wizard Witch
Lightning
Knight Wizard Baby Dragon Witch
Rocket
Barbarians Minion Horde Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Hog Rider Baby Dragon Freeze Barbarians Minion Horde Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Hog Rider Baby Dragon Freeze

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Baby Dragon Minion Horde Wizard Witch
Barbarians
Hog Rider
Minion Horde
Knight Hog Rider Freeze
Hog Rider
Knight Freeze Barbarians Minion Horde Wizard Baby Dragon Witch
Wizard
Knight Hog Rider
Baby Dragon
Knight Hog Rider Witch
Freeze
Hog Rider Minion Horde
Witch
Knight Hog Rider Baby Dragon

Defense Synergies 0 8

Knight
Minion Horde Wizard Baby Dragon Witch
Barbarians
Minion Horde
Minion Horde
Knight Barbarians Freeze
Hog Rider
Wizard
Knight Freeze
Baby Dragon
Knight Witch
Freeze
Minion Horde Wizard
Witch
Knight Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Wizard Baby Dragon
Barbarians Minion Horde Knight Witch
Barbarians Minion Horde Witch Knight Freeze
Barbarians Minion Horde Witch Knight
Barbarians
Freeze Baby Dragon
Minion Horde Wizard Baby Dragon Freeze Witch
Barbarians Baby Dragon
Barbarians Minion Horde Witch
Knight Barbarians Minion Horde
Barbarians Minion Horde Witch Knight Wizard Baby Dragon Freeze
Minion Horde Wizard Baby Dragon Witch
Barbarians Minion Horde Knight Wizard Freeze Witch
Wizard Barbarians Minion Horde Baby Dragon Freeze Witch
Barbarians Knight Minion Horde
Barbarians Minion Horde Freeze
Barbarians Minion Horde Wizard Knight Witch
Knight Barbarians Minion Horde Wizard Baby Dragon Witch
Wizard Baby Dragon Freeze Witch Knight Barbarians
Barbarians
Wizard Knight Barbarians Minion Horde Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Witch
Knight Wizard Baby Dragon
Barbarians Knight Minion Horde Witch
Knight Barbarians Minion Horde
Barbarians Knight Minion Horde Witch
Wizard Minion Horde Baby Dragon Freeze Witch
Knight Barbarians Minion Horde Witch
Knight Barbarians Minion Horde
Minion Horde Freeze Knight Barbarians Baby Dragon Witch
Witch Barbarians Minion Horde
Knight Barbarians Minion Horde Witch
Barbarians
Barbarians Knight Minion Horde Wizard Witch
Wizard Barbarians Minion Horde Baby Dragon Witch
Barbarians Witch Knight Minion Horde Baby Dragon Freeze
Barbarians Minion Horde Wizard Baby Dragon Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Baby Dragon Freeze
Baby Dragon
Minion Horde Baby Dragon
Knight Barbarians Freeze
Wizard Minion Horde Baby Dragon
Wizard Minion Horde Baby Dragon Freeze Witch
Minion Horde Wizard Baby Dragon Witch
Wizard Baby Dragon Freeze
Wizard
Minion Horde
Knight Minion Horde Wizard
Wizard Baby Dragon
Knight Baby Dragon
Minion Horde Baby Dragon Freeze
Baby Dragon
Minion Horde Wizard Baby Dragon Witch
Minion Horde Wizard Baby Dragon
Freeze
Minion Horde
Wizard Baby Dragon
Wizard Baby Dragon Witch
Minion Horde Baby Dragon
Wizard
Barbarians Minion Horde Baby Dragon
Freeze Wizard Baby Dragon Witch
Minion Horde Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Baby Dragon
Minion Horde Wizard Baby Dragon Witch
Minion Horde Wizard Freeze Witch
Minion Horde
Minion Horde Wizard
Minion Horde Freeze
Minion Horde
Wizard
Minion Horde Barbarians Freeze Witch
Wizard Baby Dragon Witch
Freeze
Knight Minion Horde Wizard Baby Dragon
Wizard Baby Dragon
Minion Horde
Minion Horde Baby Dragon Freeze Witch
Witch
Baby Dragon Freeze Witch

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