My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Bandit Inferno Dragon
Giant Snowball
Goblin Barrel Baby Dragon Inferno Dragon
Zap
Goblin Barrel Bandit Inferno Dragon
Barbarian Barrel
Knight Wizard Goblin Barrel Bandit
The Log
Goblin Barrel Bandit
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Wizard Goblin Barrel Baby Dragon Bandit Inferno Dragon
Fireball
Wizard Goblin Barrel Baby Dragon Bandit Inferno Dragon
Poison
Wizard
Lightning
Knight Wizard Baby Dragon Bandit Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Barrel Bandit Baby Dragon Inferno Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Barrel Bandit

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Baby Dragon Wizard The Log
Wizard
Knight Bandit Mega Knight
Goblin Barrel
Knight Baby Dragon Bandit Mega Knight
Baby Dragon
Knight Goblin Barrel Bandit Inferno Dragon Mega Knight
The Log
Knight Bandit Mega Knight
Bandit
Wizard Goblin Barrel Baby Dragon The Log Mega Knight
Inferno Dragon
Mega Knight Baby Dragon
Mega Knight
Inferno Dragon Wizard Goblin Barrel Baby Dragon The Log Bandit

Defense Synergies 0 15

Knight
Wizard Baby Dragon The Log
Wizard
Knight The Log Bandit Mega Knight
Goblin Barrel
Baby Dragon
Knight The Log Bandit Inferno Dragon Mega Knight
The Log
Knight Wizard Baby Dragon Bandit Inferno Dragon Mega Knight
Bandit
Wizard Baby Dragon The Log Mega Knight
Inferno Dragon
Baby Dragon The Log Mega Knight
Mega Knight
Wizard Baby Dragon The Log Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Baby Dragon The Log
Inferno Dragon Knight The Log Bandit Mega Knight
Mega Knight Knight Bandit Inferno Dragon
Inferno Dragon Knight Bandit Mega Knight
The Log Mega Knight
The Log Baby Dragon Bandit Mega Knight
Inferno Dragon Wizard Baby Dragon
Baby Dragon The Log Bandit Mega Knight
Inferno Dragon
Knight Bandit Mega Knight
Knight Wizard Baby Dragon The Log Bandit Mega Knight
Inferno Dragon Wizard Baby Dragon
Mega Knight Knight Wizard The Log Bandit
Wizard Mega Knight Baby Dragon The Log
Inferno Dragon Knight Bandit Mega Knight
The Log Bandit Inferno Dragon Mega Knight
Wizard Mega Knight Knight
Mega Knight Knight Wizard Baby Dragon The Log Bandit
Wizard Baby Dragon The Log Knight Bandit Inferno Dragon Mega Knight
Inferno Dragon
Wizard Mega Knight Knight Baby Dragon The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Bandit
Bandit Knight Wizard Baby Dragon The Log Inferno Dragon Mega Knight
Bandit Mega Knight Knight The Log
Mega Knight Knight The Log Bandit
Knight Bandit Inferno Dragon Mega Knight
Wizard Baby Dragon
Knight Bandit
Mega Knight Knight Inferno Dragon
Mega Knight Knight Baby Dragon The Log Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Knight
Mega Knight The Log
Mega Knight Knight Wizard Bandit
Wizard Baby Dragon Mega Knight
Knight Baby Dragon The Log Inferno Dragon
Mega Knight Wizard Baby Dragon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Knight The Log
Wizard Baby Dragon The Log Mega Knight
Wizard Baby Dragon
Wizard Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Wizard Bandit
Knight Wizard The Log Bandit
Wizard Baby Dragon
Knight Baby Dragon The Log Bandit
Baby Dragon Bandit
Baby Dragon The Log
Wizard Baby Dragon The Log Bandit
Wizard Baby Dragon The Log Bandit Mega Knight
Wizard Baby Dragon The Log Bandit Mega Knight
Wizard Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
Wizard
The Log
Baby Dragon The Log
The Log Wizard Baby Dragon Mega Knight
Inferno Dragon
The Log Wizard Baby Dragon Bandit
Wizard Baby Dragon The Log Bandit Mega Knight
Baby Dragon The Log Bandit
Wizard Baby Dragon
Wizard
Wizard The Log Bandit Mega Knight
Mega Knight
Wizard The Log
Bandit
Wizard Baby Dragon
The Log
Knight Wizard Baby Dragon Mega Knight
The Log Wizard Baby Dragon
Mega Knight
Baby Dragon The Log
Baby Dragon The Log Bandit Mega Knight

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