My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Elite Barbarians Giant
Giant Snowball
Bats Archers Witch
Zap
Bats Archers Witch
Barbarian Barrel
Archers Knight Elite Barbarians Witch
The Log
Archers Elite Barbarians Witch
Earthquake
Archers Witch
Arrows
Bats Archers Witch
Royal Delivery
Bats Archers Knight Elite Barbarians Witch
Fireball
Archers Elite Barbarians Witch
Poison
Bats Archers Witch
Lightning
Knight Elite Barbarians Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage The Log Archers Knight Giant Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Rage The Log Archers

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant Elite Barbarians Rage
Archers
Knight Elite Barbarians Giant
Knight
Bats Archers Elite Barbarians Witch The Log
Elite Barbarians
Rage Bats Archers Knight The Log
Giant
Bats Rage Archers Witch The Log
Rage
Elite Barbarians Giant Witch Bats
Witch
Rage Knight Giant
The Log
Knight Elite Barbarians Giant

Defense Synergies 2 7

Bats
Knight The Log
Archers
Knight Witch The Log
Knight
Bats Archers Witch The Log
Elite Barbarians
The Log
Giant
Rage
Witch
Archers Knight The Log
The Log
Bats Archers Knight Elite Barbarians Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log
Elite Barbarians Bats Knight Witch The Log
Witch Bats Archers Knight Elite Barbarians
Elite Barbarians Witch Bats Knight
Elite Barbarians The Log
The Log Bats Archers
Bats Archers Witch
The Log
Witch Elite Barbarians
Knight Elite Barbarians Archers
Bats Archers Witch Knight The Log
Bats Archers Witch
Bats Knight Elite Barbarians Witch The Log
Bats Witch The Log
Elite Barbarians Knight
Elite Barbarians The Log
Bats Knight Elite Barbarians Witch
Bats Archers Knight Elite Barbarians Witch The Log
Witch The Log Bats Archers Knight
Elite Barbarians
Bats Archers Knight Elite Barbarians Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Elite Barbarians Witch
Archers Knight Elite Barbarians The Log
Bats Knight Elite Barbarians Witch The Log
Bats Knight Elite Barbarians The Log
Knight Elite Barbarians Witch
Bats Archers Witch
Bats Archers Knight Elite Barbarians Witch
Knight Elite Barbarians
Bats Knight Elite Barbarians Witch The Log
Witch
Bats Knight Elite Barbarians Witch
Elite Barbarians The Log
Elite Barbarians Knight Witch
Archers Witch
Elite Barbarians Witch Bats Archers Knight The Log
Bats Archers Elite Barbarians Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log
The Log
Knight The Log
The Log
Bats Witch
Archers Witch The Log
The Log
The Log
Bats Elite Barbarians
Knight The Log
Archers
Knight Elite Barbarians The Log
Elite Barbarians The Log
Witch The Log
The Log
Bats
Archers The Log
Witch The Log
The Log
The Log
The Log
The Log Witch
Witch
The Log Witch
Witch The Log
The Log
Elite Barbarians Bats Archers Witch
Bats Witch
Elite Barbarians
The Log
The Log
Bats Archers Witch
Archers Witch
The Log
Knight
The Log
Elite Barbarians
Bats Elite Barbarians Witch The Log
Bats Witch
Witch The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: