My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Royal Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Witch
Zap
Royal Giant Skeleton Army Witch
Barbarian Barrel
Ice Spirit Knight Wizard Skeleton Army Witch
The Log
Ice Spirit Royal Giant Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Ice Spirit Skeleton Army Witch
Royal Delivery
Ice Spirit Knight Hog Rider Wizard Skeleton Army Witch
Fireball
Hog Rider Wizard Skeleton Army Witch
Poison
Wizard Skeleton Army Witch
Lightning
Knight Wizard Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Knight Skeleton Army Hog Rider Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Knight Skeleton Army

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Royal Giant Hog Rider Royal Giant Witch
Zap
Ice Spirit Hog Rider Knight Royal Giant Witch
Knight
Ice Spirit Hog Rider Zap Wizard Witch
Royal Giant
Ice Spirit Ice Spirit Zap Hog Rider Wizard Witch
Hog Rider
Ice Spirit Zap Knight Royal Giant Wizard Witch
Wizard
Knight Royal Giant Hog Rider
Skeleton Army
Witch
Ice Spirit Zap Knight Royal Giant Hog Rider

Defense Synergies 1 11

Ice Spirit
Zap Knight Wizard Skeleton Army Witch
Zap
Ice Spirit Knight Skeleton Army Witch
Knight
Ice Spirit Zap Wizard Skeleton Army Witch
Royal Giant
Hog Rider
Wizard
Ice Spirit Knight Skeleton Army
Skeleton Army
Ice Spirit Zap Knight Wizard
Witch
Ice Spirit Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard
Skeleton Army Ice Spirit Zap Knight Witch
Skeleton Army Witch Knight
Skeleton Army Witch Knight
Skeleton Army
Skeleton Army Zap
Ice Spirit Zap Wizard Witch
Zap
Witch Skeleton Army
Knight Skeleton Army Ice Spirit
Skeleton Army Witch Zap Knight Wizard
Zap Wizard Witch
Skeleton Army Ice Spirit Zap Knight Wizard Witch
Wizard Skeleton Army Ice Spirit Zap Witch
Skeleton Army Knight
Skeleton Army Ice Spirit Zap
Wizard Knight Skeleton Army Witch
Ice Spirit Zap Knight Wizard Skeleton Army Witch
Zap Wizard Witch Ice Spirit Knight
Wizard Skeleton Army Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Witch
Zap Knight Wizard
Skeleton Army Ice Spirit Zap Knight Witch
Skeleton Army Zap Knight
Knight Skeleton Army Witch
Wizard Ice Spirit Zap Witch
Skeleton Army Knight Witch
Knight Skeleton Army
Zap Ice Spirit Knight Skeleton Army Witch
Witch Skeleton Army
Knight Witch
Skeleton Army Zap
Skeleton Army Knight Wizard Witch
Wizard Skeleton Army Witch
Skeleton Army Witch Ice Spirit Zap Knight
Zap Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight
Wizard Zap
Wizard Ice Spirit Zap Witch
Wizard Witch
Ice Spirit Zap Wizard
Zap Wizard
Zap Knight Wizard
Zap Wizard
Knight
Zap
Zap Wizard Witch
Wizard
Zap Wizard
Zap Wizard Witch
Wizard
Zap
Zap Ice Spirit Wizard Witch
Witch
Zap Wizard Witch
Zap Wizard Witch
Zap
Zap Wizard Witch
Zap Ice Spirit Wizard Witch
Zap Wizard
Zap Ice Spirit
Wizard
Zap Ice Spirit Skeleton Army Witch
Zap Wizard Witch
Knight Wizard
Zap Wizard
Zap
Zap Ice Spirit Witch
Zap Witch
Zap Witch

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