My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider
Zap
Barbarian Barrel
Knight Musketeer Valkyrie Wizard
The Log
Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Musketeer Valkyrie Hog Rider Wizard
Fireball
Musketeer Hog Rider Wizard
Poison
Musketeer Wizard
Lightning
Knight Musketeer Valkyrie Wizard
Rocket
Musketeer Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rage Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Tornado Fireball Musketeer Valkyrie Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Knight Tornado Fireball

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Hog Rider Fireball Wizard
Fireball
Hog Rider Tornado Knight
Musketeer
Knight Valkyrie Hog Rider
Valkyrie
Musketeer Hog Rider Wizard Tornado
Hog Rider
Knight Fireball Musketeer Valkyrie Rage Wizard Tornado
Wizard
Tornado Knight Valkyrie Hog Rider Rage
Rage
Hog Rider Wizard
Tornado
Fireball Wizard Valkyrie Hog Rider

Defense Synergies 4 8

Knight
Musketeer Fireball Wizard Tornado
Fireball
Tornado Knight Musketeer Valkyrie
Musketeer
Knight Valkyrie Fireball Tornado
Valkyrie
Musketeer Fireball Wizard Tornado
Hog Rider
Wizard
Tornado Knight Valkyrie
Rage
Tornado
Fireball Wizard Knight Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Musketeer Valkyrie Wizard
Knight Musketeer Valkyrie
Tornado Knight Musketeer Valkyrie
Knight Musketeer Valkyrie
Fireball Valkyrie Tornado
Fireball Tornado Musketeer Valkyrie
Musketeer Tornado Fireball Wizard
Fireball Musketeer Valkyrie
Musketeer Tornado
Knight Tornado Musketeer Valkyrie
Valkyrie Knight Fireball Musketeer Wizard Tornado
Musketeer Fireball Wizard Tornado
Knight Fireball Musketeer Valkyrie Wizard
Fireball Valkyrie Wizard Tornado
Knight
Tornado Fireball
Wizard Knight Fireball Musketeer Valkyrie Tornado
Fireball Knight Musketeer Valkyrie Wizard Tornado
Valkyrie Wizard Tornado Knight Fireball Musketeer
Musketeer Tornado
Valkyrie Wizard Knight Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Fireball
Fireball Knight Musketeer Valkyrie Wizard
Knight Musketeer Valkyrie
Valkyrie Knight Fireball Musketeer Tornado
Knight Musketeer Valkyrie
Fireball Wizard Musketeer Tornado
Knight Fireball Musketeer Valkyrie
Knight Valkyrie
Knight Fireball Valkyrie Tornado
Musketeer
Knight Musketeer Valkyrie
Fireball Valkyrie Tornado
Knight Fireball Valkyrie Wizard
Wizard Fireball Musketeer Valkyrie
Knight Fireball Musketeer Valkyrie Tornado
Valkyrie Fireball Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Valkyrie
Fireball Musketeer Tornado
Fireball
Knight Fireball Musketeer Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Musketeer Tornado
Musketeer Wizard Tornado
Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball Musketeer Tornado
Knight Fireball Musketeer Valkyrie Wizard Tornado
Fireball Musketeer Wizard Tornado
Knight Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Tornado
Fireball Musketeer Wizard
Fireball Valkyrie Wizard Tornado
Fireball Musketeer
Fireball Wizard Tornado
Musketeer Tornado
Fireball Musketeer
Tornado Fireball Valkyrie Wizard
Fireball Musketeer Wizard Tornado
Fireball Musketeer Wizard Tornado
Fireball Musketeer Tornado
Fireball Musketeer Wizard Tornado
Fireball Musketeer Wizard
Fireball
Fireball Musketeer Wizard
Fireball
Fireball Wizard
Fireball Musketeer
Fireball Musketeer Wizard Tornado
Fireball
Fireball Knight Musketeer Valkyrie Wizard
Fireball Musketeer Wizard
Fireball Tornado
Musketeer
Fireball Musketeer Tornado
Fireball Musketeer Tornado
Fireball Musketeer Tornado

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