My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Baby Dragon Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Baby Dragon Balloon
Zap
Balloon
Barbarian Barrel
Knight Valkyrie Wizard Electro Wizard
The Log
Earthquake
Arrows
Royal Delivery
Knight Valkyrie Wizard Baby Dragon Balloon Electro Wizard
Fireball
Wizard Baby Dragon Balloon Electro Wizard
Poison
Wizard Balloon Electro Wizard
Lightning
Knight Valkyrie Wizard Baby Dragon Balloon Electro Wizard
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Baby Dragon Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Valkyrie Baby Dragon Freeze Electro Wizard Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Knight Valkyrie Baby Dragon

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Balloon Wizard The Log Electro Wizard
Valkyrie
Balloon Wizard Baby Dragon Electro Wizard
Wizard
Knight Valkyrie Balloon
Baby Dragon
Knight Valkyrie Balloon Electro Wizard
Freeze
Balloon
Balloon
Knight Valkyrie Freeze Wizard Baby Dragon The Log Electro Wizard
The Log
Knight Balloon
Electro Wizard
Knight Valkyrie Baby Dragon Balloon

Defense Synergies 1 14

Knight
Electro Wizard Wizard Baby Dragon The Log
Valkyrie
Wizard Baby Dragon Freeze The Log Electro Wizard
Wizard
Knight Valkyrie Freeze The Log Electro Wizard
Baby Dragon
Knight Valkyrie The Log
Freeze
Valkyrie Wizard Electro Wizard
Balloon
The Log
Knight Valkyrie Wizard Baby Dragon Electro Wizard
Electro Wizard
Knight Valkyrie Wizard Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard Baby Dragon The Log Electro Wizard
Knight Valkyrie The Log Electro Wizard
Knight Valkyrie Freeze Electro Wizard
Knight Valkyrie Electro Wizard
Valkyrie The Log
Freeze The Log Valkyrie Baby Dragon Electro Wizard
Electro Wizard Wizard Baby Dragon Freeze
Valkyrie Baby Dragon The Log Electro Wizard
Knight Valkyrie Electro Wizard
Valkyrie Electro Wizard Knight Wizard Baby Dragon Freeze The Log
Wizard Baby Dragon Electro Wizard
Knight Valkyrie Wizard Freeze The Log Electro Wizard
Valkyrie Wizard Baby Dragon Freeze The Log Electro Wizard
Knight Electro Wizard
Freeze The Log Electro Wizard
Wizard Knight Valkyrie Electro Wizard
Knight Valkyrie Wizard Baby Dragon The Log Electro Wizard
Valkyrie Wizard Baby Dragon Freeze The Log Knight Electro Wizard
Electro Wizard
Valkyrie Wizard Knight Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Electro Wizard
Electro Wizard Knight Valkyrie Wizard Baby Dragon The Log
Knight Valkyrie The Log Electro Wizard
Valkyrie Knight The Log Electro Wizard
Knight Valkyrie
Wizard Baby Dragon Freeze Electro Wizard
Knight Valkyrie Electro Wizard
Knight Valkyrie
Freeze Electro Wizard Knight Valkyrie Baby Dragon The Log
Knight Valkyrie
Valkyrie The Log Electro Wizard
Knight Valkyrie Wizard
Wizard Valkyrie Baby Dragon
Electro Wizard Knight Valkyrie Baby Dragon Freeze The Log
Valkyrie Wizard Baby Dragon Freeze The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Baby Dragon Freeze The Log
Baby Dragon The Log Electro Wizard
Baby Dragon The Log
Knight Valkyrie Freeze The Log
Wizard Valkyrie Baby Dragon The Log
Wizard Baby Dragon Freeze
Wizard Baby Dragon The Log
The Log Wizard Baby Dragon Freeze
The Log Wizard
Electro Wizard
Knight Valkyrie Wizard The Log Electro Wizard
Wizard Baby Dragon
Knight Baby Dragon The Log
Baby Dragon Freeze
Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Freeze
Wizard Baby Dragon The Log Electro Wizard
Valkyrie Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard
The Log
Baby Dragon The Log
Freeze The Log Valkyrie Wizard Baby Dragon
The Log Wizard Baby Dragon Electro Wizard
Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard Baby Dragon Electro Wizard
Electro Wizard Wizard Freeze
Wizard The Log
Freeze Electro Wizard
Wizard The Log
Electro Wizard Freeze
Wizard Baby Dragon Electro Wizard
Freeze
The Log
Knight Valkyrie Wizard Baby Dragon Electro Wizard
The Log Wizard Baby Dragon
Baby Dragon Freeze The Log Electro Wizard
Electro Wizard
Baby Dragon Freeze The Log Electro Wizard

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