My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Baby Dragon Witch Bowler Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Baby Dragon Witch Night Witch
Zap
Witch Night Witch
Barbarian Barrel
Knight Valkyrie Witch Magic Archer Night Witch
The Log
Witch
Earthquake
Witch
Arrows
Witch Night Witch
Royal Delivery
Knight Valkyrie Baby Dragon Witch Bowler Magic Archer Night Witch
Fireball
Baby Dragon Witch Bowler Magic Archer Night Witch
Poison
Witch Magic Archer Night Witch
Lightning
Knight Valkyrie Baby Dragon Witch Bowler Magic Archer Night Witch
Rocket
Valkyrie Witch Bowler Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado Baby Dragon Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Tornado Baby Dragon Bowler Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tornado Valkyrie Baby Dragon Magic Archer Night Witch Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Tornado Valkyrie Baby Dragon

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Witch Magic Archer Night Witch
Valkyrie
Tornado Baby Dragon Witch Magic Archer
Tornado
Baby Dragon Magic Archer Valkyrie Witch Bowler Night Witch
Baby Dragon
Knight Tornado Valkyrie Witch Bowler
Witch
Knight Valkyrie Tornado Baby Dragon Bowler
Bowler
Tornado Baby Dragon Witch Magic Archer Night Witch
Magic Archer
Tornado Knight Valkyrie Bowler
Night Witch
Knight Tornado Bowler

Defense Synergies 3 17

Knight
Magic Archer Tornado Baby Dragon Witch Bowler Night Witch
Valkyrie
Tornado Baby Dragon Witch Bowler Magic Archer Night Witch
Tornado
Bowler Magic Archer Knight Valkyrie Baby Dragon Witch
Baby Dragon
Knight Valkyrie Tornado Witch Bowler
Witch
Knight Valkyrie Tornado Baby Dragon Bowler
Bowler
Tornado Knight Valkyrie Baby Dragon Witch
Magic Archer
Knight Tornado Valkyrie Night Witch
Night Witch
Knight Valkyrie Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Valkyrie Baby Dragon Magic Archer
Knight Valkyrie Witch Night Witch
Tornado Witch Bowler Knight Valkyrie Night Witch
Witch Night Witch Knight Valkyrie Bowler
Valkyrie Tornado Bowler
Tornado Bowler Valkyrie Baby Dragon Magic Archer Night Witch
Tornado Baby Dragon Witch Magic Archer Night Witch
Bowler Valkyrie Baby Dragon Magic Archer
Witch Tornado Night Witch
Knight Tornado Valkyrie Bowler Night Witch
Valkyrie Witch Knight Tornado Baby Dragon Bowler Magic Archer Night Witch
Tornado Baby Dragon Witch Magic Archer Night Witch
Bowler Night Witch Knight Valkyrie Witch
Valkyrie Bowler Tornado Baby Dragon Witch Magic Archer Night Witch
Knight
Tornado Bowler
Knight Valkyrie Tornado Witch Bowler Night Witch
Knight Valkyrie Tornado Baby Dragon Witch Bowler Magic Archer Night Witch
Valkyrie Tornado Baby Dragon Witch Knight Bowler Magic Archer
Tornado
Valkyrie Bowler Knight Baby Dragon Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Witch Bowler
Knight Valkyrie Baby Dragon Bowler Magic Archer
Knight Valkyrie Witch Bowler
Valkyrie Bowler Knight Tornado Night Witch
Knight Valkyrie Witch Bowler Night Witch
Tornado Baby Dragon Witch Magic Archer
Knight Valkyrie Witch Bowler Night Witch
Knight Valkyrie
Knight Valkyrie Tornado Baby Dragon Witch Magic Archer
Witch
Knight Valkyrie Witch Bowler
Valkyrie Tornado Bowler
Bowler Knight Valkyrie Witch Night Witch
Valkyrie Baby Dragon Witch Bowler Magic Archer
Witch Knight Valkyrie Tornado Baby Dragon Bowler Magic Archer Night Witch
Valkyrie Bowler Baby Dragon Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Valkyrie Baby Dragon
Tornado Baby Dragon Bowler Magic Archer
Baby Dragon Magic Archer
Knight Valkyrie
Valkyrie Baby Dragon Bowler Magic Archer
Tornado Baby Dragon Witch Magic Archer
Tornado Baby Dragon Witch Bowler Magic Archer
Tornado Baby Dragon Bowler Magic Archer
Tornado
Tornado Bowler Night Witch
Knight Valkyrie Tornado Bowler Magic Archer
Tornado Baby Dragon Magic Archer
Knight Baby Dragon Bowler Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Witch Bowler Magic Archer
Magic Archer Baby Dragon Bowler
Tornado
Night Witch
Baby Dragon Bowler Magic Archer
Valkyrie Tornado Baby Dragon Witch Bowler Magic Archer
Baby Dragon Bowler Magic Archer Night Witch
Tornado
Tornado Bowler
Baby Dragon
Tornado Valkyrie Baby Dragon Witch Bowler Magic Archer
Witch
Tornado Baby Dragon Witch Bowler Magic Archer
Tornado Baby Dragon Witch Bowler Magic Archer
Tornado Baby Dragon Magic Archer
Tornado Baby Dragon Witch Magic Archer Night Witch
Witch
Bowler Night Witch
Magic Archer Night Witch
Magic Archer
Bowler Magic Archer
Witch Magic Archer Night Witch
Tornado Baby Dragon Witch Magic Archer
Knight Valkyrie Baby Dragon Bowler Magic Archer
Baby Dragon Bowler Magic Archer
Tornado
Tornado Baby Dragon Witch Bowler Magic Archer
Tornado Witch Magic Archer
Tornado Baby Dragon Witch Bowler Magic Archer

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