My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Valkyrie Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Tombstone Baby Dragon Graveyard
Zap
Tombstone Graveyard
Barbarian Barrel
Knight Tombstone Valkyrie Electro Wizard Graveyard
The Log
Tombstone Graveyard
Earthquake
Tombstone Graveyard
Arrows
Tombstone Graveyard
Royal Delivery
Knight Valkyrie Baby Dragon Electro Wizard Graveyard
Fireball
Tombstone Baby Dragon Electro Wizard
Poison
Tombstone Electro Wizard Graveyard
Lightning
Knight Tombstone Valkyrie Baby Dragon Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Tombstone Fireball Valkyrie Baby Dragon Electro Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Tombstone Fireball

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Graveyard Knight Valkyrie Baby Dragon
Knight
Baby Dragon Graveyard Zap Fireball Electro Wizard
Tombstone
Fireball
Zap Graveyard Knight Baby Dragon Electro Wizard
Valkyrie
Graveyard Zap Baby Dragon Electro Wizard
Baby Dragon
Knight Graveyard Zap Fireball Valkyrie Electro Wizard
Electro Wizard
Zap Graveyard Knight Fireball Valkyrie Baby Dragon
Graveyard
Zap Knight Fireball Valkyrie Baby Dragon Electro Wizard

Defense Synergies 3 13

Zap
Fireball Electro Wizard Knight Tombstone Valkyrie Baby Dragon
Knight
Electro Wizard Zap Fireball Baby Dragon
Tombstone
Zap Fireball Baby Dragon Electro Wizard
Fireball
Zap Knight Tombstone Valkyrie Electro Wizard
Valkyrie
Zap Fireball Baby Dragon Electro Wizard
Baby Dragon
Zap Knight Tombstone Valkyrie
Electro Wizard
Zap Knight Tombstone Fireball Valkyrie
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tombstone Fireball Valkyrie Baby Dragon Electro Wizard
Zap Knight Tombstone Valkyrie Electro Wizard
Knight Tombstone Valkyrie Electro Wizard
Knight Tombstone Valkyrie Electro Wizard
Tombstone Fireball Valkyrie
Fireball Zap Valkyrie Baby Dragon Electro Wizard
Electro Wizard Zap Tombstone Fireball Baby Dragon
Zap Fireball Valkyrie Baby Dragon Electro Wizard
Tombstone
Knight Valkyrie Electro Wizard
Valkyrie Electro Wizard Zap Knight Tombstone Fireball Baby Dragon
Zap Fireball Baby Dragon Electro Wizard
Tombstone Zap Knight Fireball Valkyrie Electro Wizard
Fireball Valkyrie Zap Tombstone Baby Dragon Electro Wizard
Knight Tombstone Electro Wizard
Zap Fireball Electro Wizard
Knight Tombstone Fireball Valkyrie Electro Wizard
Tombstone Fireball Zap Knight Valkyrie Baby Dragon Electro Wizard
Zap Valkyrie Baby Dragon Knight Tombstone Fireball Electro Wizard
Electro Wizard
Valkyrie Knight Fireball Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Tombstone Fireball Electro Wizard
Fireball Electro Wizard Zap Knight Valkyrie Baby Dragon
Tombstone Zap Knight Valkyrie Electro Wizard
Valkyrie Zap Knight Fireball Electro Wizard
Knight Tombstone Valkyrie
Fireball Zap Baby Dragon Electro Wizard
Knight Tombstone Fireball Valkyrie Electro Wizard
Knight Valkyrie
Zap Electro Wizard Knight Tombstone Fireball Valkyrie Baby Dragon
Tombstone
Knight Tombstone Valkyrie
Zap Fireball Valkyrie Electro Wizard
Knight Tombstone Fireball Valkyrie
Fireball Valkyrie Baby Dragon
Tombstone Electro Wizard Zap Knight Fireball Valkyrie Baby Dragon
Valkyrie Zap Fireball Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie Baby Dragon
Fireball Zap Baby Dragon Electro Wizard
Fireball Baby Dragon
Knight Fireball Valkyrie
Fireball Zap Valkyrie Baby Dragon
Fireball Zap Baby Dragon
Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Fireball Electro Wizard
Zap Knight Fireball Valkyrie Electro Wizard
Fireball Zap Baby Dragon
Knight Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon Electro Wizard
Zap Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Valkyrie Baby Dragon
Fireball Zap Baby Dragon Electro Wizard
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Tombstone Fireball
Fireball Zap Baby Dragon Electro Wizard
Fireball
Fireball Knight Valkyrie Baby Dragon Electro Wizard
Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Baby Dragon Electro Wizard

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