My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Knight Valkyrie Wizard
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Valkyrie Hog Rider Wizard
Fireball
Hog Rider Wizard
Poison
Wizard
Lightning
Knight Mini P.E.K.K.A Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Valkyrie Rage Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Tornado Mini P.E.K.K.A Valkyrie Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Knight Tornado

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Mini P.E.K.K.A
Knight
Hog Rider Arrows Wizard
Mini P.E.K.K.A
Arrows Valkyrie Hog Rider Wizard Rage Tornado
Valkyrie
Hog Rider Mini P.E.K.K.A Wizard Tornado
Hog Rider
Arrows Knight Valkyrie Rage Mini P.E.K.K.A Wizard Tornado
Wizard
Tornado Knight Mini P.E.K.K.A Valkyrie Hog Rider Rage
Rage
Hog Rider Mini P.E.K.K.A Wizard
Tornado
Wizard Mini P.E.K.K.A Valkyrie Hog Rider

Defense Synergies 1 12

Arrows
Knight Mini P.E.K.K.A Valkyrie Tornado
Knight
Arrows Mini P.E.K.K.A Wizard Tornado
Mini P.E.K.K.A
Arrows Knight Valkyrie Wizard Tornado
Valkyrie
Arrows Mini P.E.K.K.A Wizard Tornado
Hog Rider
Wizard
Tornado Knight Mini P.E.K.K.A Valkyrie
Rage
Tornado
Wizard Arrows Knight Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard
Mini P.E.K.K.A Knight Valkyrie
Mini P.E.K.K.A Tornado Knight Valkyrie
Mini P.E.K.K.A Knight Valkyrie
Arrows Mini P.E.K.K.A Valkyrie Tornado
Arrows Tornado Valkyrie
Tornado Arrows Wizard
Arrows Valkyrie
Mini P.E.K.K.A Tornado
Knight Tornado Mini P.E.K.K.A Valkyrie
Valkyrie Arrows Knight Wizard Tornado
Arrows Wizard Tornado
Mini P.E.K.K.A Knight Valkyrie Wizard
Valkyrie Wizard Arrows Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Knight
Tornado Mini P.E.K.K.A
Wizard Arrows Knight Mini P.E.K.K.A Valkyrie Tornado
Arrows Knight Valkyrie Wizard Tornado
Arrows Valkyrie Wizard Tornado Knight
Mini P.E.K.K.A Tornado
Valkyrie Wizard Arrows Knight Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie
Arrows Knight Mini P.E.K.K.A Valkyrie Wizard
Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Knight Tornado
Knight Mini P.E.K.K.A Valkyrie
Arrows Wizard Tornado
Mini P.E.K.K.A Knight Valkyrie
Mini P.E.K.K.A Knight Valkyrie
Knight Mini P.E.K.K.A Valkyrie Tornado
Knight Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Tornado
Mini P.E.K.K.A Knight Valkyrie Wizard
Wizard Valkyrie
Knight Mini P.E.K.K.A Valkyrie Tornado
Arrows Valkyrie Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows Tornado
Arrows
Arrows Knight Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Mini P.E.K.K.A Tornado
Arrows Knight Valkyrie Wizard Tornado
Arrows Wizard Tornado
Knight
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows Tornado
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Valkyrie Wizard Tornado
Arrows Wizard Tornado
Tornado
Arrows
Arrows Tornado Valkyrie Wizard
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Tornado
Arrows Wizard Tornado
Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard Tornado
Arrows
Knight Mini P.E.K.K.A Valkyrie Wizard
Arrows Wizard
Arrows Tornado
Tornado
Tornado
Tornado

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