My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider Baby Dragon
Zap
Barbarian Barrel
Knight Barbarians Executioner
The Log
Barbarians Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Knight Barbarians Hog Rider Baby Dragon Executioner
Fireball
Barbarians Hog Rider Baby Dragon Executioner
Poison
Barbarians Executioner
Lightning
Knight Baby Dragon Executioner
Rocket
Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Freeze Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Freeze Poison Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Baby Dragon Freeze Poison Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tornado Hog Rider Baby Dragon Freeze Poison Barbarians Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Tornado Hog Rider Baby Dragon

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Baby Dragon Executioner Poison
Barbarians
Hog Rider
Hog Rider
Knight Freeze Barbarians Tornado Baby Dragon Poison Executioner
Tornado
Baby Dragon Executioner Hog Rider Freeze Poison
Baby Dragon
Knight Tornado Hog Rider Poison
Freeze
Hog Rider Tornado Poison
Poison
Knight Hog Rider Tornado Baby Dragon Freeze
Executioner
Knight Tornado Hog Rider

Defense Synergies 2 5

Knight
Executioner Tornado Baby Dragon Poison
Barbarians
Hog Rider
Tornado
Executioner Knight Baby Dragon Poison
Baby Dragon
Knight Tornado
Freeze
Poison
Knight Tornado
Executioner
Knight Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon Executioner
Barbarians Knight Executioner
Barbarians Tornado Knight Freeze Executioner
Barbarians Knight
Barbarians Tornado Poison
Tornado Freeze Baby Dragon Executioner
Tornado Baby Dragon Freeze Poison Executioner
Barbarians Baby Dragon Poison
Barbarians Tornado
Knight Tornado Barbarians
Barbarians Poison Executioner Knight Tornado Baby Dragon Freeze
Executioner Tornado Baby Dragon Poison
Barbarians Knight Freeze
Executioner Barbarians Tornado Baby Dragon Freeze Poison
Barbarians Knight
Barbarians Tornado Freeze
Barbarians Knight Tornado Poison Executioner
Knight Barbarians Tornado Baby Dragon Executioner
Tornado Baby Dragon Freeze Poison Executioner Knight Barbarians
Barbarians Tornado
Knight Barbarians Baby Dragon Poison Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians
Poison Knight Baby Dragon Executioner
Barbarians Knight
Knight Barbarians Tornado
Barbarians Knight Executioner
Poison Executioner Tornado Baby Dragon Freeze
Knight Barbarians
Knight Barbarians
Freeze Knight Barbarians Tornado Baby Dragon Poison
Barbarians
Knight Barbarians
Barbarians Tornado Poison
Barbarians Knight Executioner
Barbarians Baby Dragon Executioner
Barbarians Knight Tornado Baby Dragon Freeze Poison Executioner
Poison Executioner Barbarians Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Baby Dragon Freeze
Poison Tornado Baby Dragon Executioner
Baby Dragon Poison
Knight Barbarians Freeze Poison
Poison Executioner Baby Dragon
Poison Executioner Tornado Baby Dragon Freeze
Tornado Baby Dragon Poison Executioner
Poison Tornado Baby Dragon Freeze Executioner
Poison Tornado
Tornado Poison
Poison Knight Tornado
Poison Tornado Baby Dragon Executioner
Poison Knight Baby Dragon Executioner
Baby Dragon Freeze Poison
Baby Dragon Poison
Baby Dragon Poison Executioner
Baby Dragon Poison Executioner
Tornado Freeze Poison
Baby Dragon Poison Executioner
Tornado Baby Dragon Poison
Baby Dragon Poison
Tornado Poison
Tornado
Barbarians Baby Dragon Poison
Tornado Freeze Poison Baby Dragon Executioner
Poison Tornado Baby Dragon Executioner
Tornado Baby Dragon Poison
Poison Tornado Baby Dragon
Poison Tornado Baby Dragon Executioner
Freeze Poison
Poison
Freeze Poison
Poison
Barbarians Freeze
Poison Tornado Baby Dragon Executioner
Freeze
Poison Knight Baby Dragon Executioner
Baby Dragon Poison Executioner
Tornado Poison
Executioner
Tornado Baby Dragon Freeze Poison
Tornado Poison Executioner
Poison Tornado Baby Dragon Freeze Executioner

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