My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
RIP
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball Rocket Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball Rocket Goblin Barrel Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Tombstone Goblin Barrel
Zap
Tombstone Goblin Barrel
Barbarian Barrel
Knight Tombstone Goblin Barrel
The Log
Tombstone Goblin Barrel
Earthquake
Tombstone Goblin Barrel
Arrows
Tombstone Goblin Barrel
Royal Delivery
Knight Goblin Barrel
Fireball
Tombstone Goblin Barrel
Poison
Tombstone
Lightning
Knight Tombstone
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Fireball Rocket Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Rocket Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tombstone Earthquake Goblin Barrel Fireball Poison Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Tombstone Earthquake Goblin Barrel

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Earthquake Fireball Poison
Tombstone
Earthquake
Knight Fireball
Fireball
Knight Earthquake
Rocket
Goblin Barrel
Knight
Poison
Knight
Lightning

Defense Synergies 0 8

Knight
Earthquake Fireball Poison
Tombstone
Earthquake Fireball Rocket Poison
Earthquake
Knight Tombstone Fireball
Fireball
Knight Tombstone Earthquake
Rocket
Tombstone
Goblin Barrel
Poison
Knight Tombstone
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Rocket Lightning Knight Tombstone Fireball
Knight Tombstone
Rocket Knight Tombstone Lightning
Knight Tombstone
Lightning Tombstone Earthquake Fireball Rocket Poison
Fireball Earthquake
Rocket Lightning Tombstone Fireball Poison
Earthquake Rocket Lightning Fireball Poison
Tombstone
Knight
Poison Knight Tombstone Earthquake Fireball
Fireball Poison
Tombstone Knight Earthquake Fireball Rocket Lightning
Fireball Rocket Tombstone Earthquake Poison
Knight Tombstone
Rocket Fireball Lightning
Knight Tombstone Fireball Poison
Tombstone Fireball Knight
Earthquake Poison Knight Tombstone Fireball
Knight Earthquake Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Fireball
Fireball Poison Knight Rocket Lightning
Tombstone Knight Rocket Lightning
Rocket Lightning Knight Fireball
Knight Tombstone
Fireball Rocket Poison
Rocket Knight Tombstone Fireball Lightning
Knight
Rocket Lightning Knight Tombstone Fireball Poison
Tombstone
Knight Tombstone
Rocket Lightning Fireball Poison
Rocket Lightning Knight Tombstone Fireball
Fireball
Tombstone Knight Fireball Rocket Poison Lightning
Poison Earthquake Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Poison Lightning Knight Rocket
Fireball Poison
Earthquake Rocket Lightning Fireball Poison
Earthquake Lightning Knight Fireball Rocket Poison
Fireball Rocket Poison Earthquake
Fireball Poison Rocket
Earthquake Poison
Earthquake Fireball Poison Lightning
Fireball Poison Lightning
Rocket Lightning Fireball Poison
Rocket Poison Lightning Knight Earthquake Fireball
Fireball Poison Lightning Rocket
Earthquake Rocket Poison Lightning Knight Fireball
Earthquake Lightning Fireball Rocket Poison
Earthquake Lightning Fireball Poison
Earthquake Rocket Lightning Fireball Poison
Earthquake Lightning Fireball Rocket Poison
Lightning Earthquake Fireball Rocket Poison
Rocket Lightning
Rocket Lightning Earthquake Fireball Poison
Rocket Lightning Earthquake Fireball Poison
Rocket Lightning Earthquake Fireball Poison
Rocket Lightning Fireball Poison
Rocket Lightning
Earthquake Rocket Lightning Fireball Poison
Earthquake Poison Fireball
Fireball Poison Earthquake Lightning
Fireball Lightning Poison
Fireball Rocket Poison Lightning
Poison Lightning Fireball
Rocket Lightning Fireball Poison
Lightning Fireball
Poison Lightning Earthquake Fireball Rocket
Rocket Lightning Fireball Poison
Rocket Earthquake Fireball Poison Lightning
Earthquake Lightning Tombstone Fireball Rocket
Fireball Rocket Poison Lightning
Fireball
Fireball Poison Lightning Knight Rocket
Earthquake Fireball Poison Lightning
Rocket Lightning Fireball Poison
Fireball Rocket Poison Lightning
Fireball Rocket Poison Lightning
Poison Lightning Fireball Rocket

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