My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Valkyrie Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Knight Tesla Valkyrie Wizard Electro Wizard
The Log
Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Knight Valkyrie Hog Rider Wizard Electro Wizard
Fireball
Tesla Hog Rider Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Knight Tesla Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Tesla Valkyrie Hog Rider Freeze Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Knight Tesla Valkyrie

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Wizard The Log Electro Wizard
Tesla
Valkyrie
Hog Rider Wizard Electro Wizard
Hog Rider
Knight Valkyrie Freeze The Log Wizard Electro Wizard
Wizard
Knight Valkyrie Hog Rider
Freeze
Hog Rider
The Log
Hog Rider Knight
Electro Wizard
Knight Valkyrie Hog Rider

Defense Synergies 3 14

Knight
Tesla Electro Wizard Wizard The Log
Tesla
Knight The Log Valkyrie Wizard Electro Wizard
Valkyrie
Tesla Wizard Freeze The Log Electro Wizard
Hog Rider
Wizard
Knight Tesla Valkyrie Freeze The Log Electro Wizard
Freeze
Valkyrie Wizard Electro Wizard
The Log
Tesla Knight Valkyrie Wizard Electro Wizard
Electro Wizard
Knight Tesla Valkyrie Wizard Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Valkyrie Wizard The Log Electro Wizard
Knight Tesla Valkyrie The Log Electro Wizard
Tesla Knight Valkyrie Freeze Electro Wizard
Tesla Knight Valkyrie Electro Wizard
Valkyrie The Log
Freeze The Log Tesla Valkyrie Electro Wizard
Tesla Electro Wizard Wizard Freeze
Tesla Valkyrie The Log Electro Wizard
Tesla
Knight Tesla Valkyrie Electro Wizard
Valkyrie Electro Wizard Knight Tesla Wizard Freeze The Log
Tesla Wizard Electro Wizard
Tesla Knight Valkyrie Wizard Freeze The Log Electro Wizard
Valkyrie Wizard Tesla Freeze The Log Electro Wizard
Knight Tesla Electro Wizard
Tesla Freeze The Log Electro Wizard
Tesla Wizard Knight Valkyrie Electro Wizard
Tesla Knight Valkyrie Wizard The Log Electro Wizard
Valkyrie Wizard Freeze The Log Knight Tesla Electro Wizard
Tesla Electro Wizard
Valkyrie Wizard Knight Tesla The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Tesla Electro Wizard
Electro Wizard Knight Tesla Valkyrie Wizard The Log
Knight Valkyrie The Log Electro Wizard
Valkyrie Knight Tesla The Log Electro Wizard
Knight Tesla Valkyrie
Wizard Tesla Freeze Electro Wizard
Knight Tesla Valkyrie Electro Wizard
Knight Tesla Valkyrie
Freeze Electro Wizard Knight Valkyrie The Log
Tesla
Knight Tesla Valkyrie
Valkyrie The Log Electro Wizard
Knight Tesla Valkyrie Wizard
Wizard Tesla Valkyrie
Tesla Electro Wizard Knight Valkyrie Freeze The Log
Valkyrie Tesla Wizard Freeze The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Freeze The Log
The Log Electro Wizard
The Log
Knight Valkyrie Freeze The Log
Wizard Valkyrie The Log
Wizard Freeze
Wizard The Log
The Log Wizard Freeze
The Log Wizard
Electro Wizard
Knight Valkyrie Wizard The Log Electro Wizard
Wizard
Knight The Log
Freeze
The Log
Wizard The Log
Wizard The Log
Freeze
Wizard The Log Electro Wizard
Valkyrie Wizard The Log
The Log
Wizard
The Log
The Log
Freeze The Log Valkyrie Wizard
The Log Wizard Electro Wizard
Wizard The Log
The Log
Wizard Electro Wizard
Electro Wizard Wizard Freeze
Wizard The Log
Freeze Electro Wizard
Wizard The Log
Electro Wizard Freeze
Wizard Electro Wizard
Freeze
The Log
Knight Valkyrie Wizard Electro Wizard
The Log Wizard
Freeze The Log Electro Wizard
Electro Wizard
Freeze The Log Electro Wizard

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