My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Knight Tesla Wizard Ice Wizard
The Log
Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Knight Hog Rider Wizard Ice Wizard
Fireball
Tesla Hog Rider Wizard Ice Wizard
Poison
Wizard Ice Wizard
Lightning
Knight Tesla Wizard Ice Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tornado Ice Wizard Tesla Fireball Hog Rider Poison Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Tornado Ice Wizard Tesla

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Fireball Wizard Poison Ice Wizard
Tesla
Fireball
Hog Rider Tornado Knight
Hog Rider
Knight Fireball Wizard Tornado Poison
Wizard
Tornado Knight Hog Rider
Tornado
Fireball Wizard Hog Rider Poison Ice Wizard
Poison
Knight Hog Rider Tornado
Ice Wizard
Knight Tornado

Defense Synergies 5 12

Knight
Tesla Ice Wizard Fireball Wizard Tornado Poison
Tesla
Knight Fireball Wizard Tornado Poison
Fireball
Tornado Knight Tesla Ice Wizard
Hog Rider
Wizard
Tornado Knight Tesla Ice Wizard
Tornado
Fireball Wizard Ice Wizard Knight Tesla Poison
Poison
Knight Tesla Tornado Ice Wizard
Ice Wizard
Knight Tornado Fireball Wizard Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball Wizard
Knight Tesla Ice Wizard
Tesla Tornado Knight Ice Wizard
Tesla Knight Ice Wizard
Fireball Tornado Poison
Fireball Tornado Tesla Ice Wizard
Tesla Tornado Fireball Wizard Poison Ice Wizard
Tesla Fireball Poison
Tesla Tornado Ice Wizard
Knight Tornado Tesla Ice Wizard
Poison Ice Wizard Knight Tesla Fireball Wizard Tornado
Tesla Fireball Wizard Tornado Poison Ice Wizard
Tesla Knight Fireball Wizard Ice Wizard
Fireball Wizard Tesla Tornado Poison
Knight Tesla
Tornado Tesla Fireball
Tesla Wizard Knight Fireball Tornado Poison
Tesla Fireball Knight Wizard Tornado Ice Wizard
Wizard Tornado Poison Knight Tesla Fireball Ice Wizard
Tesla Tornado
Wizard Knight Tesla Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Fireball
Fireball Poison Knight Tesla Wizard
Knight
Knight Tesla Fireball Tornado
Knight Tesla
Fireball Wizard Poison Tesla Tornado Ice Wizard
Knight Tesla Fireball Ice Wizard
Knight Tesla
Knight Fireball Tornado Poison
Tesla
Knight Tesla
Fireball Tornado Poison
Knight Tesla Fireball Wizard
Wizard Tesla Fireball
Tesla Knight Fireball Tornado Poison
Poison Tesla Fireball Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Knight
Fireball Poison Tornado Ice Wizard
Fireball Poison
Knight Fireball Poison
Fireball Wizard Poison
Fireball Wizard Poison Tornado Ice Wizard
Wizard Tornado Poison
Fireball Poison Wizard Tornado Ice Wizard
Fireball Poison Wizard Tornado
Fireball Tornado Poison
Poison Knight Fireball Wizard Tornado
Fireball Poison Wizard Tornado
Poison Knight Fireball
Fireball Poison
Fireball Poison
Fireball Wizard Poison
Fireball Wizard Poison
Fireball Tornado Poison
Fireball Wizard Poison
Fireball Wizard Tornado Poison
Fireball Poison
Fireball Wizard Tornado Poison
Tornado
Fireball Poison
Tornado Poison Fireball Wizard Ice Wizard
Fireball Poison Wizard Tornado Ice Wizard
Fireball Wizard Tornado Poison
Fireball Poison Tornado
Poison Fireball Wizard Tornado Ice Wizard
Fireball Wizard Poison
Fireball
Poison Fireball Wizard
Fireball Poison
Fireball Wizard Poison
Fireball
Fireball Poison Wizard Tornado Ice Wizard
Fireball
Fireball Poison Knight Wizard
Fireball Wizard Poison
Fireball Tornado Poison
Fireball Tornado Poison
Fireball Tornado Poison
Poison Fireball Tornado

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