My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Executioner Royal Ghost Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Knight Tesla Executioner Royal Ghost Electro Wizard
The Log
Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Knight Hog Rider Executioner Royal Ghost Electro Wizard Inferno Dragon
Fireball
Tesla Hog Rider Executioner Electro Wizard Inferno Dragon
Poison
Executioner Electro Wizard
Lightning
Knight Tesla Executioner Electro Wizard Inferno Dragon
Rocket
Hog Rider Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Executioner Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Royal Ghost Tesla Fireball Hog Rider Electro Wizard Inferno Dragon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Royal Ghost Tesla Fireball

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Executioner Fireball Electro Wizard
Tesla
Fireball
Hog Rider Knight Electro Wizard
Hog Rider
Knight Fireball Executioner Electro Wizard
Executioner
Knight Hog Rider
Royal Ghost
Electro Wizard
Electro Wizard
Knight Fireball Hog Rider Royal Ghost
Inferno Dragon

Defense Synergies 3 7

Knight
Tesla Executioner Electro Wizard Fireball
Tesla
Knight Fireball Electro Wizard Inferno Dragon
Fireball
Knight Tesla Electro Wizard
Hog Rider
Executioner
Knight
Royal Ghost
Electro Wizard
Electro Wizard
Knight Tesla Fireball Royal Ghost Inferno Dragon
Inferno Dragon
Tesla Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball Executioner Electro Wizard
Inferno Dragon Knight Tesla Executioner Electro Wizard
Tesla Knight Executioner Electro Wizard Inferno Dragon
Tesla Inferno Dragon Knight Electro Wizard
Fireball
Fireball Tesla Executioner Royal Ghost Electro Wizard
Tesla Electro Wizard Inferno Dragon Fireball Executioner
Tesla Fireball Electro Wizard
Tesla Inferno Dragon
Knight Tesla Royal Ghost Electro Wizard
Executioner Electro Wizard Knight Tesla Fireball Royal Ghost
Tesla Executioner Inferno Dragon Fireball Electro Wizard
Tesla Knight Fireball Electro Wizard
Fireball Executioner Tesla Royal Ghost Electro Wizard
Inferno Dragon Knight Tesla Electro Wizard
Tesla Fireball Electro Wizard Inferno Dragon
Tesla Knight Fireball Executioner Electro Wizard
Tesla Fireball Knight Executioner Royal Ghost Electro Wizard
Executioner Knight Tesla Fireball Royal Ghost Electro Wizard Inferno Dragon
Tesla Electro Wizard Inferno Dragon
Royal Ghost Knight Tesla Fireball Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Fireball Royal Ghost Electro Wizard
Fireball Electro Wizard Knight Tesla Executioner Royal Ghost Inferno Dragon
Knight Electro Wizard
Knight Tesla Fireball Electro Wizard
Knight Tesla Executioner Inferno Dragon
Fireball Executioner Tesla Electro Wizard
Knight Tesla Fireball Electro Wizard
Knight Tesla Inferno Dragon
Electro Wizard Knight Fireball Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Knight Tesla
Fireball Electro Wizard
Knight Tesla Fireball Executioner
Tesla Fireball Executioner
Tesla Electro Wizard Knight Fireball Executioner Inferno Dragon
Executioner Tesla Fireball Royal Ghost Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Royal Ghost
Fireball Executioner Royal Ghost Electro Wizard
Fireball
Knight Fireball
Fireball Executioner
Fireball Executioner
Executioner
Fireball Executioner
Fireball
Fireball Electro Wizard
Knight Fireball Electro Wizard
Fireball Executioner
Knight Fireball Executioner
Fireball
Fireball
Fireball Executioner
Fireball Executioner
Fireball
Fireball Executioner Electro Wizard
Fireball
Fireball
Fireball
Fireball
Fireball Executioner
Inferno Dragon
Fireball Executioner Royal Ghost Electro Wizard
Fireball
Fireball
Fireball Executioner Electro Wizard
Electro Wizard Fireball
Fireball
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Fireball
Fireball Executioner Electro Wizard
Fireball
Fireball Knight Executioner Electro Wizard
Fireball Executioner
Fireball
Executioner
Fireball Electro Wizard
Fireball Executioner Electro Wizard
Fireball Executioner Royal Ghost Electro Wizard

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