My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Elite Barbarians Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians Battle Ram Goblin Barrel Skeleton Army
Giant Snowball
Spear Goblins Battle Ram Goblin Barrel Skeleton Army
Zap
Spear Goblins Battle Ram Goblin Barrel Skeleton Army
Barbarian Barrel
Spear Goblins Knight Elite Barbarians Battle Ram Wizard Goblin Barrel Skeleton Army
The Log
Spear Goblins Elite Barbarians Battle Ram Goblin Barrel Skeleton Army
Earthquake
Spear Goblins Goblin Barrel Skeleton Army
Arrows
Spear Goblins Goblin Barrel Skeleton Army
Royal Delivery
Spear Goblins Knight Elite Barbarians Battle Ram Wizard Goblin Barrel Skeleton Army
Fireball
Elite Barbarians Battle Ram Wizard Goblin Barrel Skeleton Army
Poison
Spear Goblins Wizard Skeleton Army
Lightning
Knight Elite Barbarians Battle Ram Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Battle Ram Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Goblin Barrel Skeleton Army Battle Ram Wizard Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Knight Goblin Barrel Skeleton Army

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Barrel Elite Barbarians Battle Ram
Knight
Spear Goblins Battle Ram Goblin Barrel Elite Barbarians Wizard
Elite Barbarians
Spear Goblins Knight Battle Ram Wizard
Battle Ram
Knight Spear Goblins Elite Barbarians Goblin Barrel
Wizard
Knight Elite Barbarians
Rocket
Goblin Barrel
Spear Goblins Knight Battle Ram Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 1 5

Spear Goblins
Knight Skeleton Army
Knight
Spear Goblins Wizard Skeleton Army
Elite Barbarians
Wizard
Battle Ram
Wizard
Knight Elite Barbarians Skeleton Army
Rocket
Goblin Barrel
Skeleton Army
Spear Goblins Knight Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Knight Wizard
Elite Barbarians Skeleton Army Knight
Rocket Skeleton Army Knight Elite Barbarians
Elite Barbarians Skeleton Army Knight
Elite Barbarians Rocket Skeleton Army
Skeleton Army Spear Goblins
Rocket Spear Goblins Wizard
Rocket
Elite Barbarians Skeleton Army
Knight Elite Barbarians Skeleton Army Spear Goblins
Skeleton Army Spear Goblins Knight Wizard
Spear Goblins Wizard
Skeleton Army Knight Elite Barbarians Wizard Rocket
Wizard Rocket Skeleton Army
Elite Barbarians Skeleton Army Knight
Rocket Skeleton Army Elite Barbarians
Wizard Knight Elite Barbarians Skeleton Army
Spear Goblins Knight Elite Barbarians Wizard Skeleton Army
Wizard Spear Goblins Knight
Elite Barbarians
Wizard Skeleton Army Spear Goblins Knight Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Spear Goblins Elite Barbarians
Knight Elite Barbarians Wizard Rocket
Skeleton Army Spear Goblins Knight Elite Barbarians Rocket
Rocket Skeleton Army Knight Elite Barbarians
Knight Elite Barbarians Skeleton Army
Wizard Rocket
Rocket Skeleton Army Spear Goblins Knight Elite Barbarians
Knight Elite Barbarians Skeleton Army
Rocket Spear Goblins Knight Elite Barbarians Skeleton Army
Skeleton Army
Knight Elite Barbarians
Rocket Skeleton Army Elite Barbarians
Elite Barbarians Rocket Skeleton Army Knight Wizard
Wizard Skeleton Army
Elite Barbarians Skeleton Army Spear Goblins Knight Rocket
Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Rocket
Knight Rocket
Wizard Rocket
Wizard Spear Goblins Rocket
Wizard
Wizard
Wizard
Rocket Elite Barbarians
Rocket Knight Wizard
Wizard Rocket
Rocket Knight Elite Barbarians
Rocket
Elite Barbarians
Rocket Spear Goblins Wizard
Wizard Rocket
Rocket
Rocket
Rocket Wizard
Rocket Wizard
Rocket
Rocket Wizard
Rocket
Rocket
Wizard
Wizard
Wizard
Rocket
Elite Barbarians Wizard
Rocket Wizard
Elite Barbarians
Wizard Rocket
Rocket
Rocket Wizard
Spear Goblins Rocket Skeleton Army
Rocket Wizard
Knight Wizard Rocket
Wizard
Rocket
Elite Barbarians
Elite Barbarians Rocket
Rocket
Rocket

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