My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Great!
Synergy
Good
Versatility
Bad
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Goblin Gang Goblin Barrel
Giant Snowball
Goblins Spear Goblins Archers Goblin Gang Goblin Barrel
Zap
Goblins Spear Goblins Archers Goblin Gang Goblin Barrel
Barbarian Barrel
Goblins Spear Goblins Archers Knight Goblin Gang Goblin Barrel
The Log
Goblins Spear Goblins Archers Goblin Gang Goblin Barrel
Earthquake
Spear Goblins Archers Goblin Gang Goblin Barrel
Arrows
Goblins Spear Goblins Archers Goblin Gang Goblin Barrel
Royal Delivery
Goblins Spear Goblins Archers Knight Goblin Gang Goblin Barrel
Fireball
Archers Goblin Gang Goblin Barrel
Poison
Spear Goblins Archers Goblin Gang
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Zap The Log Archers Knight Goblin Gang Goblin Barrel

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Spear Goblins Zap The Log

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Archers
Spear Goblins
Knight Goblin Barrel Zap Goblin Gang
Zap
Goblins Spear Goblins Archers Knight The Log
Archers
Knight Goblins Zap
Knight
Spear Goblins Archers Goblin Gang Goblin Barrel Zap The Log
Goblin Gang
Knight Goblin Barrel Spear Goblins
Goblin Barrel
Spear Goblins Knight Goblin Gang
The Log
Zap Knight

Defense Synergies 3 16

Goblins
Zap Archers Knight The Log
Spear Goblins
Knight Zap Archers Goblin Gang The Log
Zap
Goblins Spear Goblins Archers Knight Goblin Gang The Log
Archers
Knight Goblins Spear Goblins Zap Goblin Gang The Log
Knight
Spear Goblins Archers Goblin Gang Goblins Zap The Log
Goblin Gang
Knight Spear Goblins Zap Archers The Log
Goblin Barrel
The Log
Goblins Spear Goblins Zap Archers Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight The Log
Goblins Zap Knight Goblin Gang The Log
Goblin Gang Goblins Archers Knight
Goblins Knight Goblin Gang
The Log
Goblin Gang The Log Goblins Spear Goblins Zap Archers
Spear Goblins Zap Archers Goblin Gang
Zap The Log
Goblins Goblin Gang
Knight Goblin Gang Goblins Spear Goblins Archers
Goblins Archers Goblin Gang Spear Goblins Zap Knight The Log
Spear Goblins Zap Archers Goblin Gang
Zap Knight Goblin Gang The Log
Goblins Zap Goblin Gang The Log
Knight Goblin Gang
Zap Goblin Gang The Log
Goblins Knight Goblin Gang
Goblins Spear Goblins Zap Archers Knight Goblin Gang The Log
Zap The Log Spear Goblins Archers Knight
Goblin Gang Goblins Spear Goblins Archers Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Goblins Spear Goblins Zap Archers
Zap Archers Knight Goblin Gang The Log
Goblin Gang Goblins Spear Goblins Zap Knight The Log
Goblin Gang Zap Knight The Log
Knight Goblin Gang
Zap Archers Goblin Gang
Goblin Gang Goblins Spear Goblins Archers Knight
Knight
Zap Goblins Spear Goblins Knight The Log
Goblin Gang
Knight
Zap The Log
Knight Goblin Gang
Archers
Goblin Gang Goblins Spear Goblins Zap Archers Knight The Log
Zap Archers The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log
The Log
Knight The Log
Zap The Log
Spear Goblins Zap
Archers The Log
The Log Zap
The Log Zap
Goblins Goblin Gang
Zap Knight The Log
Zap Archers
Knight The Log
Zap The Log
Spear Goblins Zap The Log
The Log
Zap Archers The Log
Zap The Log
The Log
The Log
Zap The Log
Zap The Log
The Log Zap
Zap The Log
Zap The Log
Zap Archers
Zap
Zap The Log
Zap
The Log
Zap Spear Goblins Archers Goblin Gang
Zap Archers
The Log
Knight Goblin Gang
The Log Zap
Zap
Zap Goblin Gang The Log
Zap
Zap The Log

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