My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Bats Goblin Gang Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Spear Goblins Knight Goblin Gang

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang
Giant Snowball
Fire Spirit Goblins Spear Goblins Bats Goblin Gang Furnace
Zap
Fire Spirit Goblins Spear Goblins Bats Goblin Gang Furnace
Barbarian Barrel
Fire Spirit Goblins Spear Goblins Knight Goblin Gang Furnace
The Log
Fire Spirit Goblins Spear Goblins Goblin Gang Furnace
Earthquake
Spear Goblins Goblin Gang Furnace
Arrows
Fire Spirit Goblins Spear Goblins Bats Goblin Gang Furnace
Royal Delivery
Fire Spirit Goblins Spear Goblins Bats Knight Goblin Gang
Fireball
Goblin Gang Furnace
Poison
Spear Goblins Bats Goblin Gang Furnace
Lightning
Knight Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Goblin Gang Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Spear Goblins Bats Knight Goblin Gang Fireball Furnace

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Goblins Spear Goblins Bats

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Furnace
Goblins
Spear Goblins
Knight Goblin Gang Furnace
Bats
Knight
Knight
Spear Goblins Bats Goblin Gang Fire Spirit Fireball Furnace
Goblin Gang
Knight Spear Goblins
Fireball
Knight
Furnace
Fire Spirit Spear Goblins Knight

Defense Synergies 4 7

Fire Spirit
Knight Spear Goblins
Goblins
Knight
Spear Goblins
Knight Fire Spirit Bats Goblin Gang
Bats
Knight Spear Goblins
Knight
Fire Spirit Spear Goblins Bats Goblin Gang Goblins Fireball Furnace
Goblin Gang
Knight Spear Goblins Furnace
Fireball
Knight
Furnace
Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Fireball
Goblins Bats Knight Goblin Gang Furnace
Goblin Gang Furnace Fire Spirit Goblins Bats Knight
Goblins Bats Knight Goblin Gang Furnace
Fireball
Goblin Gang Fireball Fire Spirit Goblins Spear Goblins Bats Furnace
Bats Furnace Fire Spirit Spear Goblins Goblin Gang Fireball
Fireball
Goblins Goblin Gang Furnace
Knight Goblin Gang Fire Spirit Goblins Spear Goblins
Goblins Bats Goblin Gang Spear Goblins Knight Fireball Furnace
Spear Goblins Bats Goblin Gang Fireball Furnace
Furnace Fire Spirit Bats Knight Goblin Gang Fireball
Fire Spirit Fireball Goblins Bats Goblin Gang Furnace
Knight Goblin Gang Furnace
Goblin Gang Fireball Furnace
Goblins Bats Knight Goblin Gang Fireball Furnace
Fire Spirit Fireball Goblins Spear Goblins Bats Knight Goblin Gang Furnace
Furnace Fire Spirit Spear Goblins Bats Knight Fireball
Goblin Gang Fire Spirit Goblins Spear Goblins Bats Knight Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Goblins Spear Goblins Fireball Furnace
Fireball Knight Goblin Gang
Goblin Gang Goblins Spear Goblins Bats Knight Furnace
Goblin Gang Bats Knight Fireball
Knight Goblin Gang
Fire Spirit Fireball Furnace Bats Goblin Gang
Goblin Gang Goblins Spear Goblins Bats Knight Fireball Furnace
Knight
Goblins Spear Goblins Bats Knight Fireball
Goblin Gang
Bats Knight
Fireball
Knight Goblin Gang Fireball
Fireball Furnace
Goblin Gang Goblins Spear Goblins Bats Knight Fireball Furnace
Bats Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball
Knight Fireball
Fireball Fire Spirit Furnace
Fireball Fire Spirit Spear Goblins Bats Furnace
Fire Spirit Furnace
Fireball Fire Spirit
Fireball
Fire Spirit Goblins Bats Goblin Gang Fireball
Knight Fireball
Fireball Fire Spirit
Fire Spirit Knight Fireball
Fireball
Fireball Furnace
Spear Goblins Fireball Furnace
Fireball Furnace
Fireball
Bats
Fire Spirit Fireball
Fire Spirit Fireball
Fireball
Fireball
Fireball
Fire Spirit Fireball Furnace
Fireball
Fireball
Fireball
Fire Spirit Bats Fireball Furnace
Bats Fireball
Fireball
Fireball
Fireball
Fireball
Fire Spirit Spear Goblins Bats Goblin Gang Fireball
Fireball Fire Spirit
Fireball
Fireball Knight Goblin Gang
Fireball
Fireball
Bats Goblin Gang Fireball
Bats Fireball
Fireball

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