My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Tesla Royal Giant Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Royal Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Giant Dark Prince
Giant Snowball
Skeleton Barrel
Zap
Skeleton Barrel Royal Giant Dark Prince
Barbarian Barrel
Knight Skeleton Barrel Tesla Dark Prince Electro Wizard
The Log
Skeleton Barrel Royal Giant Dark Prince
Earthquake
Tesla
Arrows
Skeleton Barrel
Royal Delivery
Knight Skeleton Barrel Dark Prince Electro Wizard
Fireball
Skeleton Barrel Tesla Electro Wizard
Poison
Skeleton Barrel Electro Wizard
Lightning
Knight Tesla Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Skeleton Barrel Tesla Fireball Dark Prince Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Skeleton Barrel Tesla

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Skeleton Barrel Fireball The Log Electro Wizard
Skeleton Barrel
Knight Royal Giant Fireball Dark Prince
Tesla
Royal Giant
Skeleton Barrel Fireball Dark Prince The Log Electro Wizard
Fireball
Skeleton Barrel Royal Giant Knight Dark Prince The Log Electro Wizard
Dark Prince
Skeleton Barrel Royal Giant Fireball Electro Wizard
The Log
Knight Royal Giant Fireball
Electro Wizard
Knight Royal Giant Fireball Dark Prince

Defense Synergies 4 11

Knight
Tesla Electro Wizard Fireball The Log
Skeleton Barrel
Fireball
Tesla
Knight The Log Fireball Dark Prince Electro Wizard
Royal Giant
Fireball
The Log Knight Skeleton Barrel Tesla Dark Prince Electro Wizard
Dark Prince
Tesla Fireball The Log Electro Wizard
The Log
Tesla Fireball Knight Dark Prince Electro Wizard
Electro Wizard
Knight Tesla Fireball Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Tesla Fireball The Log Electro Wizard
Knight Tesla Dark Prince The Log Electro Wizard
Tesla Knight Dark Prince Electro Wizard
Tesla Knight Dark Prince Electro Wizard
Fireball Dark Prince The Log
Fireball The Log Tesla Dark Prince Electro Wizard
Tesla Electro Wizard Fireball
Skeleton Barrel Tesla Fireball The Log Electro Wizard
Tesla
Knight Tesla Dark Prince Electro Wizard
Electro Wizard Knight Tesla Fireball Dark Prince The Log
Tesla Fireball Electro Wizard
Tesla Knight Fireball Dark Prince The Log Electro Wizard
Fireball Tesla Dark Prince The Log Electro Wizard
Knight Tesla Electro Wizard
Tesla Fireball The Log Electro Wizard
Tesla Knight Fireball Dark Prince Electro Wizard
Tesla Fireball Knight Dark Prince The Log Electro Wizard
The Log Knight Tesla Fireball Dark Prince Electro Wizard
Tesla Electro Wizard
Dark Prince Knight Tesla Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Fireball Dark Prince Electro Wizard
Fireball Electro Wizard Knight Skeleton Barrel Tesla The Log
Knight Dark Prince The Log Electro Wizard
Dark Prince Knight Tesla Fireball The Log Electro Wizard
Knight Tesla Dark Prince
Fireball Skeleton Barrel Tesla Electro Wizard
Dark Prince Knight Tesla Fireball Electro Wizard
Knight Tesla Dark Prince
Electro Wizard Knight Fireball Dark Prince The Log
Tesla
Knight Tesla Dark Prince
Fireball Dark Prince The Log Electro Wizard
Dark Prince Knight Tesla Fireball
Tesla Fireball
Tesla Electro Wizard Knight Fireball Dark Prince The Log
Tesla Fireball Dark Prince The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Knight The Log
Fireball Skeleton Barrel The Log Electro Wizard
Skeleton Barrel Fireball The Log
Knight Skeleton Barrel Fireball Dark Prince The Log
Fireball Dark Prince The Log
Fireball Skeleton Barrel
The Log
Fireball The Log Skeleton Barrel
Fireball The Log Skeleton Barrel
Fireball Electro Wizard
Knight Skeleton Barrel Fireball Dark Prince The Log Electro Wizard
Fireball
Knight Skeleton Barrel Fireball The Log
Skeleton Barrel Fireball
Skeleton Barrel Fireball The Log
Skeleton Barrel Fireball The Log
Skeleton Barrel Fireball The Log
Fireball
Skeleton Barrel Fireball Dark Prince The Log Electro Wizard
Skeleton Barrel Fireball The Log
Fireball The Log
Fireball
The Log
Skeleton Barrel Fireball The Log
The Log Fireball Dark Prince
Fireball The Log Skeleton Barrel Electro Wizard
Fireball Skeleton Barrel The Log
Fireball Skeleton Barrel The Log
Fireball Electro Wizard
Electro Wizard Skeleton Barrel Fireball
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Skeleton Barrel Electro Wizard Fireball Dark Prince
Fireball Electro Wizard
The Log Fireball
Fireball Knight Dark Prince Electro Wizard
The Log Skeleton Barrel Fireball
Fireball
Dark Prince
Fireball The Log Electro Wizard
Fireball Electro Wizard
Skeleton Barrel Fireball Dark Prince The Log Electro Wizard

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