My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Flying Machine Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Barbarians Flying Machine Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel
Giant Snowball
Skeleton Barrel Barbarians Flying Machine Baby Dragon
Zap
Skeleton Barrel Flying Machine
Barbarian Barrel
Knight Skeleton Barrel Barbarians
The Log
Skeleton Barrel Barbarians
Earthquake
Barbarians
Arrows
Skeleton Barrel Flying Machine
Royal Delivery
Knight Skeleton Barrel Barbarians Flying Machine Baby Dragon
Fireball
Skeleton Barrel Barbarians Flying Machine Baby Dragon
Poison
Skeleton Barrel Barbarians Flying Machine
Lightning
Knight Baby Dragon
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Rocket Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Skeleton Barrel Fireball Flying Machine Baby Dragon Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Skeleton Barrel Fireball

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Skeleton Barrel Baby Dragon Fireball Flying Machine The Log
Skeleton Barrel
Knight Fireball Flying Machine
Barbarians
Fireball
Skeleton Barrel Knight Baby Dragon The Log
Flying Machine
Knight Skeleton Barrel Baby Dragon
Rocket
Baby Dragon
Knight Fireball Flying Machine
The Log
Knight Fireball

Defense Synergies 1 9

Knight
Fireball Flying Machine Baby Dragon The Log
Skeleton Barrel
Fireball
Barbarians
Fireball
The Log Knight Skeleton Barrel
Flying Machine
Knight Baby Dragon The Log
Rocket
The Log
Baby Dragon
Knight Flying Machine The Log
The Log
Fireball Knight Flying Machine Rocket Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Skeleton Barrel Fireball Flying Machine Baby Dragon The Log
Barbarians Knight Flying Machine The Log
Barbarians Rocket Knight
Barbarians Knight
Barbarians Fireball Rocket The Log
Fireball The Log Flying Machine Baby Dragon
Rocket Fireball Flying Machine Baby Dragon
Rocket Skeleton Barrel Barbarians Fireball Flying Machine Baby Dragon The Log
Barbarians
Knight Barbarians
Barbarians Knight Fireball Flying Machine Baby Dragon The Log
Fireball Flying Machine Baby Dragon
Barbarians Knight Fireball Flying Machine Rocket The Log
Fireball Rocket Barbarians Baby Dragon The Log
Barbarians Knight
Barbarians Rocket Fireball The Log
Barbarians Knight Fireball
Fireball Knight Barbarians Flying Machine Baby Dragon The Log
Baby Dragon The Log Knight Barbarians Fireball Flying Machine
Barbarians
Knight Barbarians Fireball Flying Machine Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Fireball
Fireball Knight Skeleton Barrel Flying Machine Rocket Baby Dragon The Log
Barbarians Knight Rocket The Log
Rocket Knight Barbarians Fireball The Log
Barbarians Knight
Fireball Rocket Skeleton Barrel Flying Machine Baby Dragon
Rocket Knight Barbarians Fireball Flying Machine
Knight Barbarians
Rocket Knight Barbarians Fireball Flying Machine Baby Dragon The Log
Barbarians
Knight Barbarians Flying Machine
Rocket Barbarians Fireball The Log
Barbarians Rocket Knight Fireball
Barbarians Fireball Flying Machine Baby Dragon
Barbarians Knight Fireball Flying Machine Rocket Baby Dragon The Log
Barbarians Fireball Flying Machine Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Knight Flying Machine Rocket Baby Dragon The Log
Fireball Skeleton Barrel Flying Machine Baby Dragon The Log
Rocket Skeleton Barrel Fireball Flying Machine Baby Dragon The Log
Knight Skeleton Barrel Barbarians Fireball Flying Machine Rocket The Log
Fireball Rocket Baby Dragon The Log
Fireball Skeleton Barrel Flying Machine Rocket Baby Dragon
Flying Machine Baby Dragon The Log
Fireball The Log Skeleton Barrel Flying Machine Baby Dragon
Fireball The Log Skeleton Barrel Flying Machine
Rocket Fireball
Rocket Knight Skeleton Barrel Fireball Flying Machine The Log
Fireball Flying Machine Rocket Baby Dragon
Flying Machine Rocket Knight Skeleton Barrel Fireball Baby Dragon The Log
Skeleton Barrel Fireball Flying Machine Rocket Baby Dragon
Skeleton Barrel Fireball Flying Machine Baby Dragon The Log
Rocket Skeleton Barrel Fireball Flying Machine Baby Dragon The Log
Skeleton Barrel Fireball Flying Machine Rocket Baby Dragon The Log
Fireball Rocket
Rocket
Rocket Skeleton Barrel Fireball Flying Machine Baby Dragon The Log
Rocket Skeleton Barrel Fireball Flying Machine Baby Dragon The Log
Rocket Fireball Baby Dragon The Log
Rocket Fireball
Rocket The Log
Rocket Skeleton Barrel Barbarians Fireball Flying Machine Baby Dragon The Log
The Log Fireball Baby Dragon
Fireball The Log Skeleton Barrel Flying Machine Baby Dragon
Fireball Skeleton Barrel Flying Machine Baby Dragon The Log
Fireball Rocket Skeleton Barrel Baby Dragon The Log
Fireball Flying Machine Baby Dragon
Rocket Skeleton Barrel Fireball Flying Machine
Fireball
Fireball Rocket The Log
Rocket Fireball
Rocket Fireball The Log
Skeleton Barrel Barbarians Fireball Flying Machine Rocket
Fireball Rocket Flying Machine Baby Dragon
The Log Fireball
Fireball Knight Flying Machine Rocket Baby Dragon
The Log Skeleton Barrel Fireball Flying Machine Baby Dragon
Rocket Fireball
Flying Machine
Fireball Flying Machine Rocket Baby Dragon The Log
Fireball Flying Machine Rocket
Skeleton Barrel Fireball Flying Machine Rocket Baby Dragon The Log

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