My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Balloon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Balloon Night Witch
Giant Snowball
Minions Skeleton Army Balloon Night Witch
Zap
Minions Skeleton Army Balloon Night Witch
Barbarian Barrel
Knight Wizard Skeleton Army Night Witch
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army Night Witch
Royal Delivery
Knight Minions Wizard Skeleton Army Balloon Night Witch
Fireball
Minions Wizard Skeleton Army Balloon Night Witch
Poison
Minions Wizard Skeleton Army Balloon Night Witch
Lightning
Knight Wizard Balloon Night Witch
Rocket
Wizard Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Tornado Freeze Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Skeleton Army Tornado Freeze Night Witch Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Minions Skeleton Army Tornado

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Balloon Wizard Night Witch
Minions
Knight Balloon
Wizard
Tornado Knight Balloon
Skeleton Army
Tornado
Wizard Freeze Balloon Night Witch
Freeze
Balloon Tornado
Balloon
Knight Freeze Minions Wizard Tornado
Night Witch
Knight Tornado

Defense Synergies 2 8

Knight
Minions Wizard Skeleton Army Tornado Night Witch
Minions
Knight Freeze
Wizard
Tornado Knight Skeleton Army Freeze
Skeleton Army
Knight Wizard Freeze
Tornado
Wizard Knight
Freeze
Minions Wizard Skeleton Army
Balloon
Night Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Wizard
Skeleton Army Knight Minions Night Witch
Skeleton Army Tornado Knight Minions Freeze Night Witch
Skeleton Army Night Witch Knight Minions
Skeleton Army Tornado
Skeleton Army Tornado Freeze Minions Night Witch
Minions Tornado Wizard Freeze Night Witch
Minions Skeleton Army Tornado Night Witch
Knight Skeleton Army Tornado Night Witch
Minions Skeleton Army Knight Wizard Tornado Freeze Night Witch
Minions Wizard Tornado Night Witch
Skeleton Army Night Witch Knight Minions Wizard Freeze
Wizard Skeleton Army Minions Tornado Freeze Night Witch
Skeleton Army Knight
Skeleton Army Tornado Freeze
Wizard Knight Minions Skeleton Army Tornado Night Witch
Knight Minions Wizard Skeleton Army Tornado Night Witch
Wizard Tornado Freeze Knight Minions
Tornado
Wizard Skeleton Army Knight Minions Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army
Knight Wizard
Skeleton Army Knight Minions
Skeleton Army Knight Tornado Night Witch
Knight Skeleton Army Night Witch
Wizard Minions Tornado Freeze
Skeleton Army Knight Minions Night Witch
Knight Skeleton Army
Freeze Knight Minions Skeleton Army Tornado
Skeleton Army
Knight Minions
Skeleton Army Tornado
Skeleton Army Knight Wizard Night Witch
Wizard Skeleton Army
Skeleton Army Knight Minions Tornado Freeze Night Witch
Minions Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze
Tornado
Knight Freeze
Wizard
Wizard Minions Tornado Freeze
Wizard Tornado
Wizard Tornado Freeze
Wizard Tornado
Minions Tornado Night Witch
Knight Wizard Tornado
Wizard Tornado
Knight
Minions Freeze
Wizard
Wizard
Tornado Freeze
Minions Night Witch
Wizard
Wizard Tornado
Minions Night Witch
Wizard Tornado
Tornado
Tornado Freeze Wizard
Wizard Tornado
Wizard Tornado
Tornado
Wizard Tornado Night Witch
Minions Wizard Freeze
Night Witch
Wizard Night Witch
Freeze
Wizard
Minions Skeleton Army Freeze Night Witch
Wizard Tornado
Freeze
Knight Wizard
Wizard
Tornado
Minions Tornado Freeze
Tornado
Tornado Freeze

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