My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Princess
Zap
Inferno Tower Skeleton Army Princess
Barbarian Barrel
Knight Inferno Tower Skeleton Army Princess
The Log
Hog Rider Skeleton Army Princess
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Skeleton Army Princess
Royal Delivery
Knight Hog Rider Skeleton Army Princess
Fireball
Hog Rider Inferno Tower Skeleton Army Princess
Poison
Inferno Tower Skeleton Army Princess
Lightning
Knight Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Skeleton Army Tornado Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Skeleton Army Tornado Princess Fireball Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Skeleton Army Tornado

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Princess Fireball The Log
Fireball
Hog Rider Tornado Knight The Log Princess
Hog Rider
Knight Fireball The Log Tornado Princess
Inferno Tower
Skeleton Army
Tornado
Fireball Hog Rider The Log Princess
The Log
Hog Rider Knight Fireball Tornado Princess
Princess
Knight Fireball Hog Rider Tornado The Log

Defense Synergies 6 13

Knight
Inferno Tower Princess Fireball Skeleton Army Tornado The Log
Fireball
Tornado The Log Knight Inferno Tower Princess
Hog Rider
Inferno Tower
Knight Skeleton Army The Log Fireball Tornado Princess
Skeleton Army
Inferno Tower Knight The Log Princess
Tornado
Fireball Knight Inferno Tower The Log Princess
The Log
Fireball Inferno Tower Knight Skeleton Army Tornado Princess
Princess
Knight Fireball Inferno Tower Skeleton Army Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Inferno Tower The Log
Inferno Tower Skeleton Army Knight The Log
Inferno Tower Skeleton Army Tornado Knight
Inferno Tower Skeleton Army Knight
Fireball Skeleton Army Tornado The Log Princess
Fireball Skeleton Army Tornado The Log
Inferno Tower Tornado Fireball Princess
Fireball Inferno Tower The Log
Inferno Tower Skeleton Army Tornado Princess
Knight Skeleton Army Tornado Inferno Tower
Skeleton Army Knight Fireball Tornado The Log Princess
Inferno Tower Fireball Tornado Princess
Inferno Tower Skeleton Army Knight Fireball The Log
Fireball Skeleton Army Tornado The Log Princess
Inferno Tower Skeleton Army Knight
Inferno Tower Skeleton Army Tornado Fireball The Log
Knight Fireball Inferno Tower Skeleton Army Tornado
Fireball Knight Skeleton Army Tornado The Log
Tornado The Log Knight Fireball Princess
Inferno Tower Tornado
Skeleton Army Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Fireball Inferno Tower
Fireball Knight The Log
Skeleton Army Knight Inferno Tower The Log
Skeleton Army Knight Fireball Inferno Tower Tornado The Log
Inferno Tower Knight Skeleton Army
Fireball Tornado Princess
Skeleton Army Knight Fireball Inferno Tower
Inferno Tower Knight Skeleton Army
Knight Fireball Inferno Tower Skeleton Army Tornado The Log
Inferno Tower Skeleton Army
Knight Inferno Tower
Skeleton Army Fireball Tornado The Log
Skeleton Army Knight Fireball Inferno Tower
Fireball Skeleton Army Princess
Inferno Tower Skeleton Army Knight Fireball Tornado The Log
Fireball Inferno Tower The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight The Log
Fireball Tornado The Log Princess
Fireball The Log
Knight Fireball The Log
Fireball The Log
Fireball Tornado Princess
Tornado The Log Princess
Fireball The Log Tornado Princess
Fireball The Log Tornado
Fireball Tornado
Knight Fireball Tornado The Log Princess
Fireball Tornado Princess
Knight Fireball The Log Princess
Fireball Princess
Princess Fireball The Log
Fireball The Log Princess
Fireball The Log Princess
Fireball Tornado
Fireball The Log Princess
Fireball Tornado The Log Princess
Fireball The Log
Fireball Tornado Princess
Tornado The Log
Fireball The Log
Tornado The Log Fireball Princess
Fireball The Log Tornado Princess
Fireball Tornado The Log Princess
Fireball Tornado The Log
Fireball Tornado Princess
Fireball
Fireball
Fireball The Log
Fireball Princess
Fireball The Log Princess
Fireball Skeleton Army Princess
Fireball Tornado Princess
The Log Fireball
Fireball Knight Princess
The Log Fireball Princess
Fireball Tornado
Fireball Tornado The Log Princess
Fireball Tornado Princess
Fireball Tornado The Log Princess

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