My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Minion Horde Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Goblin Gang Minion Horde Hog Rider Goblin Barrel Skeleton Army Princess
Zap
Goblin Gang Minion Horde Goblin Barrel Skeleton Army Princess
Barbarian Barrel
Knight Goblin Gang Wizard Goblin Barrel Skeleton Army Princess
The Log
Goblin Gang Hog Rider Goblin Barrel Skeleton Army Princess
Earthquake
Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblin Gang Minion Horde Goblin Barrel Skeleton Army Princess
Royal Delivery
Knight Goblin Gang Minion Horde Hog Rider Wizard Goblin Barrel Skeleton Army Princess
Fireball
Goblin Gang Minion Horde Hog Rider Wizard Goblin Barrel Skeleton Army Princess
Poison
Goblin Gang Minion Horde Wizard Skeleton Army Princess
Lightning
Knight Wizard
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Goblin Barrel Skeleton Army Princess Hog Rider Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Goblin Barrel Skeleton Army

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Hog Rider Goblin Barrel Princess Minion Horde Wizard
Goblin Gang
Knight Hog Rider Goblin Barrel Princess
Minion Horde
Knight Hog Rider
Hog Rider
Knight Goblin Gang Minion Horde Wizard Goblin Barrel Princess
Wizard
Knight Hog Rider
Goblin Barrel
Knight Goblin Gang Hog Rider Skeleton Army Princess
Skeleton Army
Goblin Barrel
Princess
Knight Goblin Gang Hog Rider Goblin Barrel

Defense Synergies 2 7

Knight
Goblin Gang Princess Minion Horde Wizard Skeleton Army
Goblin Gang
Knight Skeleton Army Princess
Minion Horde
Knight
Hog Rider
Wizard
Knight Skeleton Army
Goblin Barrel
Skeleton Army
Knight Goblin Gang Wizard Princess
Princess
Knight Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Wizard
Minion Horde Skeleton Army Knight Goblin Gang
Goblin Gang Minion Horde Skeleton Army Knight
Minion Horde Skeleton Army Knight Goblin Gang
Skeleton Army Princess
Goblin Gang Skeleton Army
Minion Horde Goblin Gang Wizard Princess
Minion Horde Goblin Gang Skeleton Army Princess
Knight Goblin Gang Skeleton Army Minion Horde
Goblin Gang Minion Horde Skeleton Army Knight Wizard Princess
Minion Horde Goblin Gang Wizard Princess
Minion Horde Skeleton Army Knight Goblin Gang Wizard
Wizard Skeleton Army Goblin Gang Minion Horde Princess
Skeleton Army Knight Goblin Gang Minion Horde
Minion Horde Skeleton Army Goblin Gang
Minion Horde Wizard Knight Goblin Gang Skeleton Army
Knight Goblin Gang Minion Horde Wizard Skeleton Army
Wizard Knight Princess
Goblin Gang Wizard Skeleton Army Knight Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army
Knight Goblin Gang Wizard
Goblin Gang Skeleton Army Knight Minion Horde
Goblin Gang Skeleton Army Knight Minion Horde
Knight Goblin Gang Minion Horde Skeleton Army
Wizard Goblin Gang Minion Horde Princess
Goblin Gang Skeleton Army Knight Minion Horde
Knight Minion Horde Skeleton Army
Minion Horde Knight Skeleton Army
Goblin Gang Minion Horde Skeleton Army
Knight Minion Horde
Skeleton Army
Skeleton Army Knight Goblin Gang Minion Horde Wizard
Wizard Minion Horde Skeleton Army Princess
Goblin Gang Skeleton Army Knight Minion Horde
Minion Horde Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Minion Horde
Princess
Minion Horde
Knight
Wizard Minion Horde
Wizard Minion Horde Princess
Minion Horde Wizard Princess
Wizard Princess
Wizard
Goblin Gang Minion Horde
Knight Minion Horde Wizard Princess
Wizard Princess
Knight Princess
Minion Horde Princess
Princess
Minion Horde Wizard Princess
Minion Horde Wizard Princess
Minion Horde
Wizard Princess
Wizard Princess
Minion Horde
Wizard Princess
Minion Horde
Wizard Princess
Minion Horde
Wizard Princess
Wizard Princess
Minion Horde Wizard Princess
Minion Horde Wizard
Minion Horde
Minion Horde Wizard
Minion Horde Princess
Minion Horde
Wizard Princess
Minion Horde Goblin Gang Skeleton Army Princess
Wizard Princess
Knight Goblin Gang Minion Horde Wizard Princess
Wizard Princess
Minion Horde
Goblin Gang Minion Horde Princess
Princess
Princess

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