My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Flying Machine Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Hogs
Giant Snowball
Bats Archers Flying Machine Royal Hogs
Zap
Bats Archers Mortar Flying Machine Royal Hogs
Barbarian Barrel
Archers Knight Mortar Royal Hogs
The Log
Archers Royal Hogs
Earthquake
Archers Mortar Royal Hogs
Arrows
Bats Archers Flying Machine Royal Hogs
Royal Delivery
Bats Archers Knight Flying Machine Royal Hogs
Fireball
Archers Mortar Flying Machine Royal Hogs
Poison
Bats Archers Mortar Flying Machine Royal Hogs
Lightning
Knight Mortar
Rocket
Mortar Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Knight Mortar Fireball Flying Machine Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Knight

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mortar Flying Machine Royal Hogs
Archers
Knight Mortar Royal Hogs
Knight
Bats Archers Mortar Fireball Flying Machine Royal Hogs The Log
Mortar
Knight Bats Archers Fireball Flying Machine The Log
Fireball
Knight Mortar Royal Hogs The Log
Flying Machine
Bats Knight Mortar Royal Hogs
Royal Hogs
Bats Archers Knight Fireball Flying Machine The Log
The Log
Knight Mortar Fireball Royal Hogs

Defense Synergies 3 12

Bats
Knight Mortar The Log
Archers
Knight Mortar The Log
Knight
Bats Archers Mortar Fireball Flying Machine The Log
Mortar
Bats Archers Knight Fireball Flying Machine The Log
Fireball
The Log Knight Mortar
Flying Machine
Knight Mortar The Log
Royal Hogs
The Log
Fireball Bats Archers Knight Mortar Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Fireball Flying Machine The Log
Bats Knight Mortar Flying Machine The Log
Mortar Bats Archers Knight
Bats Knight Mortar
Fireball The Log
Fireball The Log Bats Archers Flying Machine
Bats Archers Mortar Fireball Flying Machine
Fireball Flying Machine The Log
Mortar
Knight Archers
Bats Archers Knight Fireball Flying Machine The Log
Bats Archers Fireball Flying Machine
Mortar Bats Knight Fireball Flying Machine The Log
Fireball Bats Mortar The Log
Knight Mortar
Mortar Fireball The Log
Bats Knight Mortar Fireball
Mortar Fireball Bats Archers Knight Flying Machine The Log
Mortar The Log Bats Archers Knight Fireball Flying Machine
Mortar
Bats Archers Knight Fireball Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball
Fireball Archers Knight Mortar Flying Machine The Log
Bats Knight The Log
Bats Knight Fireball The Log
Knight
Fireball Bats Archers Flying Machine
Bats Archers Knight Fireball Flying Machine
Knight
Bats Knight Mortar Fireball Flying Machine The Log
Bats Knight Flying Machine
Fireball The Log
Knight Fireball
Archers Fireball Flying Machine
Bats Archers Knight Mortar Fireball Flying Machine The Log
Bats Archers Fireball Flying Machine The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar Flying Machine The Log
Mortar Fireball Flying Machine The Log
Fireball Flying Machine The Log
Knight Fireball Flying Machine The Log
Fireball Mortar The Log
Fireball Bats Flying Machine
Archers Mortar Flying Machine The Log
Fireball The Log Flying Machine
Fireball The Log Mortar Flying Machine
Bats Fireball
Knight Mortar Fireball Flying Machine The Log
Fireball Archers Flying Machine
Flying Machine Knight Mortar Fireball The Log
Mortar Fireball Flying Machine
Mortar Fireball Flying Machine The Log
Mortar Fireball Flying Machine The Log
Mortar Fireball Flying Machine The Log
Mortar Fireball
Bats
Archers Mortar Fireball Flying Machine The Log
Mortar Fireball Flying Machine The Log
Fireball The Log
Fireball
The Log
Mortar Fireball Flying Machine The Log
The Log Mortar Fireball
Mortar Fireball The Log Flying Machine
Fireball Mortar Flying Machine The Log
Fireball Mortar The Log
Bats Archers Fireball Flying Machine
Bats Fireball Flying Machine
Fireball
Mortar Fireball The Log
Fireball
Fireball The Log
Bats Archers Fireball Flying Machine
Fireball Archers Flying Machine
The Log Fireball
Fireball Knight Flying Machine
The Log Mortar Fireball Flying Machine
Fireball
Flying Machine
Bats Fireball Flying Machine The Log
Bats Fireball Flying Machine
Mortar Fireball Flying Machine The Log

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