My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Ice Wizard Electro Wizard Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Princess Ice Wizard Electro Wizard Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Princess Night Witch
Zap
Princess Night Witch
Barbarian Barrel
Knight Princess Ice Wizard Electro Wizard Magic Archer Night Witch
The Log
Princess
Earthquake
Arrows
Princess Night Witch
Royal Delivery
Knight Princess Ice Wizard Electro Wizard Magic Archer Night Witch
Fireball
Princess Ice Wizard Electro Wizard Magic Archer Night Witch
Poison
Princess Ice Wizard Electro Wizard Magic Archer Night Witch
Lightning
Knight Ice Wizard Electro Wizard Magic Archer Night Witch
Rocket
Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Princess Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Princess Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Princess Ice Wizard Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Princess Ice Wizard Electro Wizard Magic Archer Night Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Knight Princess Ice Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Princess Ice Wizard Electro Wizard Magic Archer Night Witch
Rocket
Mirror
Mirror
Rocket Princess Magic Archer Night Witch
Princess
Knight Mirror
Ice Wizard
Knight
Electro Wizard
Knight Magic Archer
Magic Archer
Knight Mirror Electro Wizard
Night Witch
Knight Mirror

Defense Synergies 4 11

Knight
Princess Ice Wizard Electro Wizard Magic Archer Night Witch
Rocket
Mirror
Princess Ice Wizard Electro Wizard Magic Archer Night Witch
Princess
Knight Mirror Ice Wizard
Ice Wizard
Knight Mirror Princess Night Witch
Electro Wizard
Knight Mirror Magic Archer Night Witch
Magic Archer
Knight Mirror Electro Wizard Night Witch
Night Witch
Knight Mirror Ice Wizard Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Electro Wizard Magic Archer
Knight Ice Wizard Electro Wizard Night Witch
Rocket Knight Ice Wizard Electro Wizard Night Witch
Night Witch Knight Ice Wizard Electro Wizard
Rocket Princess
Ice Wizard Electro Wizard Magic Archer Night Witch
Rocket Electro Wizard Princess Ice Wizard Magic Archer Night Witch
Rocket Electro Wizard Magic Archer
Princess Ice Wizard Night Witch
Knight Ice Wizard Electro Wizard Night Witch
Ice Wizard Electro Wizard Knight Princess Magic Archer Night Witch
Princess Ice Wizard Electro Wizard Magic Archer Night Witch
Night Witch Knight Rocket Ice Wizard Electro Wizard
Rocket Princess Electro Wizard Magic Archer Night Witch
Knight Electro Wizard
Rocket Electro Wizard
Knight Electro Wizard Night Witch
Knight Ice Wizard Electro Wizard Magic Archer Night Witch
Knight Princess Ice Wizard Electro Wizard Magic Archer
Electro Wizard
Knight Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Electro Wizard
Electro Wizard Knight Rocket Magic Archer
Knight Rocket Electro Wizard
Rocket Knight Electro Wizard Night Witch
Knight Night Witch
Rocket Princess Ice Wizard Electro Wizard Magic Archer
Rocket Knight Ice Wizard Electro Wizard Night Witch
Knight
Rocket Electro Wizard Knight Magic Archer
Knight
Rocket Electro Wizard
Rocket Knight Night Witch
Princess Magic Archer
Electro Wizard Knight Rocket Magic Archer Night Witch
Princess Ice Wizard Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Knight Rocket
Princess Ice Wizard Electro Wizard Magic Archer
Rocket Magic Archer
Knight Rocket
Rocket Magic Archer
Rocket Princess Ice Wizard Magic Archer
Princess Magic Archer
Princess Ice Wizard Magic Archer
Rocket Electro Wizard Night Witch
Rocket Knight Princess Electro Wizard Magic Archer
Rocket Princess Magic Archer
Rocket Knight Princess Magic Archer
Rocket Princess Magic Archer
Princess Magic Archer
Rocket Princess Magic Archer
Magic Archer Rocket Princess
Rocket
Rocket Night Witch
Rocket Princess Electro Wizard Magic Archer
Rocket Princess Magic Archer
Rocket Magic Archer Night Witch
Rocket Princess
Rocket
Rocket
Princess Ice Wizard Magic Archer
Princess Ice Wizard Electro Wizard Magic Archer
Princess Magic Archer
Rocket Magic Archer
Princess Ice Wizard Electro Wizard Magic Archer Night Witch
Rocket Electro Wizard
Night Witch
Rocket Magic Archer Night Witch
Rocket Princess Electro Wizard Magic Archer
Rocket Princess Magic Archer
Electro Wizard Rocket Princess Magic Archer Night Witch
Rocket Princess Ice Wizard Electro Wizard Magic Archer
Knight Rocket Princess Electro Wizard Magic Archer
Princess Magic Archer
Rocket
Rocket Princess Electro Wizard Magic Archer
Rocket Princess Electro Wizard Magic Archer
Rocket Princess Electro Wizard Magic Archer

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