My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Fire Spirit Skeleton Army Balloon
Zap
Fire Spirit Skeleton Army Balloon
Barbarian Barrel
Fire Spirit Knight Wizard Skeleton Army
The Log
Fire Spirit Mini P.E.K.K.A Skeleton Army
Earthquake
Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Knight Mini P.E.K.K.A Wizard Skeleton Army Balloon
Fireball
Wizard Skeleton Army Balloon
Poison
Wizard Skeleton Army Balloon
Lightning
Knight Mini P.E.K.K.A Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Mini P.E.K.K.A Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Rage Knight Skeleton Army Mini P.E.K.K.A Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Rage Knight

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Knight Mini P.E.K.K.A Balloon
Zap
Balloon Fire Spirit Knight Mini P.E.K.K.A
Knight
Balloon Fire Spirit Zap Wizard
Mini P.E.K.K.A
Fire Spirit Zap Wizard Rage
Wizard
Knight Mini P.E.K.K.A Rage Balloon
Rage
Balloon Mini P.E.K.K.A Wizard
Skeleton Army
Balloon
Zap Knight Rage Fire Spirit Wizard

Defense Synergies 2 10

Fire Spirit
Knight Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Fire Spirit Knight Skeleton Army
Knight
Fire Spirit Zap Mini P.E.K.K.A Wizard Skeleton Army
Mini P.E.K.K.A
Zap Fire Spirit Knight Wizard Skeleton Army
Wizard
Knight Mini P.E.K.K.A Skeleton Army
Rage
Skeleton Army
Zap Knight Mini P.E.K.K.A Wizard
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard
Mini P.E.K.K.A Skeleton Army Zap Knight
Mini P.E.K.K.A Skeleton Army Fire Spirit Knight
Mini P.E.K.K.A Skeleton Army Knight
Mini P.E.K.K.A Skeleton Army
Skeleton Army Fire Spirit Zap
Fire Spirit Zap Wizard
Zap
Mini P.E.K.K.A Skeleton Army
Knight Skeleton Army Fire Spirit Mini P.E.K.K.A
Skeleton Army Zap Knight Wizard
Zap Wizard
Mini P.E.K.K.A Skeleton Army Fire Spirit Zap Knight Wizard
Fire Spirit Wizard Skeleton Army Zap Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Knight
Skeleton Army Zap Mini P.E.K.K.A
Wizard Knight Mini P.E.K.K.A Skeleton Army
Fire Spirit Zap Knight Wizard Skeleton Army
Zap Wizard Fire Spirit Knight
Mini P.E.K.K.A
Wizard Skeleton Army Fire Spirit Knight Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Zap
Zap Knight Mini P.E.K.K.A Wizard
Skeleton Army Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Zap Knight
Knight Mini P.E.K.K.A Skeleton Army
Fire Spirit Wizard Zap
Mini P.E.K.K.A Skeleton Army Knight
Mini P.E.K.K.A Knight Skeleton Army
Zap Knight Mini P.E.K.K.A Skeleton Army
Skeleton Army
Knight Mini P.E.K.K.A
Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Knight Wizard
Wizard Skeleton Army
Skeleton Army Zap Knight Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight
Wizard Fire Spirit Zap
Wizard Fire Spirit Zap
Fire Spirit Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Mini P.E.K.K.A
Zap Knight Wizard
Fire Spirit Zap Wizard
Fire Spirit Knight
Zap
Zap Wizard
Wizard
Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Wizard
Fire Spirit Zap Wizard
Wizard
Zap
Zap Fire Spirit Wizard
Zap Wizard
Zap Wizard
Zap
Fire Spirit Zap Wizard
Zap Wizard
Mini P.E.K.K.A
Zap Wizard
Zap
Wizard
Zap Fire Spirit Skeleton Army
Fire Spirit Zap Wizard
Knight Mini P.E.K.K.A Wizard
Zap Wizard
Zap
Zap
Zap
Zap

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