My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mini P.E.K.K.A Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Prince Inferno Dragon
Giant Snowball
Minions Inferno Dragon
Zap
Minions Royal Giant Prince Inferno Dragon
Barbarian Barrel
Knight
The Log
Royal Giant Mini P.E.K.K.A Prince
Earthquake
Arrows
Minions
Royal Delivery
Knight Minions Mini P.E.K.K.A Prince Inferno Dragon
Fireball
Minions Inferno Dragon
Poison
Minions
Lightning
Knight Mini P.E.K.K.A Prince Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Poison Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Mini P.E.K.K.A Poison Inferno Dragon Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Minions Mini P.E.K.K.A

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Knight Mini P.E.K.K.A Prince
Knight
Minions Arrows Poison Prince
Minions
Knight Royal Giant Mini P.E.K.K.A Prince Inferno Dragon
Royal Giant
Arrows Minions Poison
Mini P.E.K.K.A
Arrows Minions
Poison
Royal Giant Knight Prince
Prince
Arrows Knight Minions Poison
Inferno Dragon
Minions

Defense Synergies 1 6

Arrows
Knight Mini P.E.K.K.A Prince
Knight
Minions Arrows Mini P.E.K.K.A Poison
Minions
Knight Prince
Royal Giant
Mini P.E.K.K.A
Arrows Knight
Poison
Knight
Prince
Arrows Minions
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions
Mini P.E.K.K.A Inferno Dragon Knight Minions Prince
Mini P.E.K.K.A Prince Knight Minions Inferno Dragon
Mini P.E.K.K.A Prince Inferno Dragon Knight Minions
Arrows Mini P.E.K.K.A Poison Prince
Arrows Minions
Minions Inferno Dragon Arrows Poison
Arrows Poison
Mini P.E.K.K.A Inferno Dragon Minions Prince
Knight Mini P.E.K.K.A Prince
Minions Poison Arrows Knight
Arrows Minions Inferno Dragon Poison
Mini P.E.K.K.A Prince Knight Minions
Arrows Minions Mini P.E.K.K.A Poison Prince
Mini P.E.K.K.A Inferno Dragon Knight Prince
Mini P.E.K.K.A Prince Inferno Dragon
Arrows Knight Minions Mini P.E.K.K.A Poison Prince
Arrows Knight Minions Prince
Arrows Poison Knight Minions Inferno Dragon
Mini P.E.K.K.A Prince Inferno Dragon
Arrows Knight Minions Mini P.E.K.K.A Poison Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Prince
Poison Arrows Knight Mini P.E.K.K.A Prince Inferno Dragon
Knight Minions Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Knight
Knight Mini P.E.K.K.A Prince Inferno Dragon
Arrows Poison Minions
Mini P.E.K.K.A Prince Knight Minions
Mini P.E.K.K.A Knight Prince Inferno Dragon
Knight Minions Mini P.E.K.K.A Poison Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Minions Mini P.E.K.K.A Prince
Arrows Poison Prince
Mini P.E.K.K.A Prince Knight
Knight Minions Mini P.E.K.K.A Poison Prince Inferno Dragon
Arrows Minions Poison Mini P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight
Arrows Poison
Arrows Poison
Arrows Knight Poison Prince
Poison Arrows
Arrows Poison Minions
Arrows Poison
Arrows Poison
Arrows Poison
Minions Mini P.E.K.K.A Poison Prince
Poison Arrows Knight Prince
Poison Arrows
Poison Knight
Arrows Minions Poison
Arrows Poison Prince
Arrows Poison
Arrows Poison
Arrows Poison
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Poison Prince
Arrows Poison
Minions Poison Prince
Arrows Poison
Prince
Arrows Poison
Arrows Poison
Inferno Dragon
Arrows Poison
Arrows Poison Prince
Poison Arrows
Poison Arrows
Minions Poison
Mini P.E.K.K.A
Poison Arrows
Arrows Poison
Prince
Arrows Poison
Minions Prince
Poison Arrows
Arrows
Poison Knight Mini P.E.K.K.A Prince
Arrows Poison
Arrows Poison
Prince
Minions Poison
Poison
Poison Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: