My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Flying Machine Wizard Balloon Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Hogs Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Flying Machine Royal Hogs Balloon Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Balloon Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Hogs Balloon Bandit
Giant Snowball
Flying Machine Royal Hogs Balloon
Zap
Royal Giant Flying Machine Royal Hogs Balloon Bandit
Barbarian Barrel
Knight Wizard Royal Hogs Bandit Magic Archer
The Log
Royal Giant Royal Hogs Bandit
Earthquake
Royal Hogs
Arrows
Flying Machine Royal Hogs
Royal Delivery
Knight Flying Machine Wizard Royal Hogs Balloon Bandit Magic Archer
Fireball
Flying Machine Wizard Royal Hogs Balloon Bandit Magic Archer
Poison
Flying Machine Wizard Royal Hogs Balloon Magic Archer
Lightning
Knight Wizard Balloon Bandit Magic Archer
Rocket
Wizard Royal Hogs Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Bandit Flying Machine Magic Archer Wizard Royal Hogs Balloon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Bandit Flying Machine Magic Archer

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Flying Machine Wizard Royal Hogs Magic Archer
Royal Giant
Flying Machine Wizard Bandit Magic Archer
Flying Machine
Knight Royal Giant Royal Hogs Balloon
Wizard
Knight Royal Giant Royal Hogs Balloon Bandit
Royal Hogs
Knight Flying Machine Wizard Bandit Magic Archer
Balloon
Knight Flying Machine Wizard Bandit Magic Archer
Bandit
Royal Giant Wizard Royal Hogs Balloon Magic Archer
Magic Archer
Knight Royal Giant Royal Hogs Balloon Bandit

Defense Synergies 1 5

Knight
Magic Archer Flying Machine Wizard
Royal Giant
Flying Machine
Knight Bandit
Wizard
Knight Bandit
Royal Hogs
Balloon
Bandit
Flying Machine Wizard Magic Archer
Magic Archer
Knight Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Flying Machine Wizard Magic Archer
Knight Flying Machine Bandit
Knight Bandit
Knight Bandit
Flying Machine Bandit Magic Archer
Flying Machine Wizard Magic Archer
Flying Machine Bandit Magic Archer
Knight Bandit
Knight Flying Machine Wizard Bandit Magic Archer
Flying Machine Wizard Magic Archer
Knight Flying Machine Wizard Bandit
Wizard Magic Archer
Knight Bandit
Bandit
Wizard Knight
Knight Flying Machine Wizard Bandit Magic Archer
Wizard Knight Flying Machine Bandit Magic Archer
Wizard Knight Flying Machine Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Bandit
Bandit Knight Flying Machine Wizard Magic Archer
Bandit Knight
Knight Bandit
Knight Bandit
Wizard Flying Machine Magic Archer
Knight Flying Machine Bandit
Knight
Knight Flying Machine Bandit Magic Archer
Knight Flying Machine
Knight Wizard Bandit
Wizard Flying Machine Magic Archer
Knight Flying Machine Magic Archer
Flying Machine Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Flying Machine Bandit
Flying Machine Bandit Magic Archer
Flying Machine Bandit Magic Archer
Knight Flying Machine
Wizard Magic Archer
Wizard Flying Machine Magic Archer
Flying Machine Wizard Magic Archer
Flying Machine Wizard Magic Archer
Flying Machine Wizard Bandit
Knight Flying Machine Wizard Bandit Magic Archer
Flying Machine Wizard Magic Archer
Flying Machine Knight Bandit Magic Archer
Flying Machine Bandit Magic Archer
Flying Machine Magic Archer
Flying Machine Wizard Bandit Magic Archer
Magic Archer Flying Machine Wizard Bandit
Flying Machine Wizard Bandit Magic Archer
Flying Machine Wizard Magic Archer
Magic Archer
Wizard
Flying Machine
Wizard Magic Archer
Flying Machine Wizard Bandit Magic Archer
Flying Machine Wizard Bandit Magic Archer
Bandit Magic Archer
Flying Machine Wizard Magic Archer
Flying Machine Wizard
Wizard Bandit Magic Archer
Magic Archer
Wizard Magic Archer
Flying Machine Bandit Magic Archer
Flying Machine Wizard Magic Archer
Knight Flying Machine Wizard Magic Archer
Flying Machine Wizard Magic Archer
Flying Machine
Flying Machine Magic Archer
Flying Machine Magic Archer
Flying Machine Bandit Magic Archer

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