My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Furnace Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Furnace
Zap
Royal Giant Furnace
Barbarian Barrel
Knight Furnace Executioner
The Log
Royal Giant Furnace
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Knight Executioner P.E.K.K.A
Fireball
Furnace Executioner
Poison
Furnace Executioner
Lightning
Knight Furnace Executioner
Rocket
Furnace Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Fireball Furnace Executioner Royal Giant Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Knight Fireball Furnace

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Executioner Fireball Furnace The Log
Royal Giant
Fireball Furnace Lightning Executioner The Log
Fireball
Royal Giant Knight The Log
Furnace
Royal Giant Knight P.E.K.K.A
Executioner
Knight Royal Giant P.E.K.K.A The Log
Lightning
Royal Giant
P.E.K.K.A
Furnace Executioner The Log
The Log
Knight Royal Giant Fireball Executioner P.E.K.K.A

Defense Synergies 3 5

Knight
Executioner Fireball Furnace The Log
Royal Giant
Fireball
The Log Knight
Furnace
Knight
Executioner
Knight The Log
Lightning
The Log
P.E.K.K.A
The Log
The Log
Fireball P.E.K.K.A Knight Executioner Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Fireball Executioner The Log
P.E.K.K.A Knight Furnace Executioner The Log
Furnace P.E.K.K.A Knight Executioner Lightning
P.E.K.K.A Knight Furnace
Lightning Fireball P.E.K.K.A The Log
Fireball The Log Furnace Executioner
Furnace Lightning Fireball Executioner
Lightning Fireball P.E.K.K.A The Log
P.E.K.K.A Furnace
Knight
Executioner Knight Fireball Furnace The Log
Executioner Fireball Furnace
Furnace P.E.K.K.A Knight Fireball Lightning The Log
Fireball Executioner Furnace P.E.K.K.A The Log
P.E.K.K.A Knight Furnace
Fireball Furnace Lightning P.E.K.K.A The Log
Knight Fireball Furnace Executioner P.E.K.K.A
Fireball Knight Furnace Executioner The Log
Furnace Executioner The Log Knight Fireball
P.E.K.K.A
Knight Fireball Furnace Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Furnace P.E.K.K.A
Fireball Knight Executioner Lightning The Log
P.E.K.K.A Knight Furnace Lightning The Log
Lightning P.E.K.K.A Knight Fireball The Log
P.E.K.K.A Knight Executioner
Fireball Furnace Executioner
P.E.K.K.A Knight Fireball Furnace Lightning
P.E.K.K.A Knight
Lightning P.E.K.K.A Knight Fireball The Log
P.E.K.K.A
P.E.K.K.A Knight
Lightning P.E.K.K.A Fireball The Log
Lightning P.E.K.K.A Knight Fireball Executioner
Fireball Furnace Executioner
Knight Fireball Furnace Executioner Lightning P.E.K.K.A The Log
Executioner Fireball P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Knight The Log
Fireball Executioner The Log
Lightning Fireball The Log
Lightning Knight Fireball The Log
Fireball Executioner Furnace The Log
Fireball Executioner Furnace
Furnace Executioner The Log
Fireball The Log Executioner Lightning
Fireball The Log Lightning
Lightning Fireball
Lightning Knight Fireball The Log
Fireball Lightning Executioner
Lightning Knight Fireball Executioner The Log
Lightning Fireball
Lightning Fireball Furnace The Log
Lightning Fireball Furnace Executioner The Log
Lightning Fireball Furnace Executioner The Log
Lightning Fireball
Lightning
Lightning Fireball Executioner The Log
Lightning Fireball The Log
Lightning Fireball The Log
Lightning Fireball
Lightning The Log
Lightning Fireball The Log
The Log Fireball Furnace Executioner
Fireball The Log Executioner Lightning
Fireball Lightning The Log
Fireball Lightning The Log
Lightning Fireball Furnace Executioner
Lightning Fireball
Lightning Fireball
Lightning Fireball The Log
Lightning Fireball
P.E.K.K.A
Fireball Lightning The Log
Lightning Fireball
Fireball Lightning Executioner
The Log Fireball
Fireball Lightning Knight Executioner
The Log Fireball Executioner Lightning
Lightning Fireball
Executioner P.E.K.K.A
Fireball Lightning The Log
Fireball Executioner Lightning
Lightning Fireball Executioner The Log

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